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Fighters didn't matter after 11th level?
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<blockquote data-quote="nightwyrm" data-source="post: 4717098" data-attributes="member: 75542"><p>That may have been the intention, but functionally, it doesn't happen that way on the game table. Wizards casting spells is a completely mechanical action, a simple cause -> effect, no different from the fighter swinging a sword and rolling a d20 to see if it hits. </p><p> </p><p>As for the whole fighter works over long term while wizards has finite resource thing, one thing about high level (or even mid-levels) 3.5 combat is that it's very short in terms of rounds. You really want a spell to get the most bang out of your action buck. At 10+ levels, your fighter runs out of hp way faster than the casters run out of spells and the only way to fill up those hp again is dependent on spells and magic items.</p><p> </p><p>The problem is that magic is too broad and needed for too many things in 3e. Healing, defense, mobility, status ailments etc. (basically anything beyond "I attack and roll d20") all requires magic while magic can by itself duplicate mundane things such as those that are covered by skills. If you have classes that has innate access to magic while some don't, there's gonna be a imbalance at some point.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 4717098, member: 75542"] That may have been the intention, but functionally, it doesn't happen that way on the game table. Wizards casting spells is a completely mechanical action, a simple cause -> effect, no different from the fighter swinging a sword and rolling a d20 to see if it hits. As for the whole fighter works over long term while wizards has finite resource thing, one thing about high level (or even mid-levels) 3.5 combat is that it's very short in terms of rounds. You really want a spell to get the most bang out of your action buck. At 10+ levels, your fighter runs out of hp way faster than the casters run out of spells and the only way to fill up those hp again is dependent on spells and magic items. The problem is that magic is too broad and needed for too many things in 3e. Healing, defense, mobility, status ailments etc. (basically anything beyond "I attack and roll d20") all requires magic while magic can by itself duplicate mundane things such as those that are covered by skills. If you have classes that has innate access to magic while some don't, there's gonna be a imbalance at some point. [/QUOTE]
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Fighters didn't matter after 11th level?
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