Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorPain" data-source="post: 4717131" data-attributes="member: 82012"><p>Magic item management was a big problem in 3E, and you really had to treat spellcasters and non-spellcasters differently. The wealth chart in the DMG is a useful guideline, but I found non-casters needed more access to cool items to give them an edge. So I concede you point here, but I think it is easily remedied by not handing out tons of wands, staffs, etc to wizards, who are already uber powerful. Yes, spell increase in potency and length with level, but they still have a limited number per day, and I promise you if you throw the right encounters at them, things tend to balance out more. </p><p> </p><p></p><p> </p><p>I don't have a problem with this, because it really benefits the whole party. If a caster wants to take charm a powerful creature and suceeds. THen that's okay. It isn't like the party is fighting one another here. Again, this depends on the situation, and how the wizard is contributing if he is contributing more. I fully accept they are more powerful than fighters at higher level. I even think this is appropriate. Since the concession in 3E is that magic is cool and super powerful. Wizards trade off being weak earlier, so they can raise undead armies later on. This is a trade off that I am comfortable with as a player and a DM, because this is how I like magic in my settings. What I am saying is DMs who manage events better, and know the system, can ensure hat fighters still contribute in a meaningful way. Remember though, a spell like charm person or monster, while cool, doesn't give you absolute control over creatures. It just makes them regard you as a friend or ally. That doesn't mean they automatically go dungeon delving with you. That is up to the DM (or the opposed Chr check).</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4717131, member: 82012"] Magic item management was a big problem in 3E, and you really had to treat spellcasters and non-spellcasters differently. The wealth chart in the DMG is a useful guideline, but I found non-casters needed more access to cool items to give them an edge. So I concede you point here, but I think it is easily remedied by not handing out tons of wands, staffs, etc to wizards, who are already uber powerful. Yes, spell increase in potency and length with level, but they still have a limited number per day, and I promise you if you throw the right encounters at them, things tend to balance out more. I don't have a problem with this, because it really benefits the whole party. If a caster wants to take charm a powerful creature and suceeds. THen that's okay. It isn't like the party is fighting one another here. Again, this depends on the situation, and how the wizard is contributing if he is contributing more. I fully accept they are more powerful than fighters at higher level. I even think this is appropriate. Since the concession in 3E is that magic is cool and super powerful. Wizards trade off being weak earlier, so they can raise undead armies later on. This is a trade off that I am comfortable with as a player and a DM, because this is how I like magic in my settings. What I am saying is DMs who manage events better, and know the system, can ensure hat fighters still contribute in a meaningful way. Remember though, a spell like charm person or monster, while cool, doesn't give you absolute control over creatures. It just makes them regard you as a friend or ally. That doesn't mean they automatically go dungeon delving with you. That is up to the DM (or the opposed Chr check). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
Top