Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 4717148" data-attributes="member: 20239"><p>Unfortunately, casters can make their own magic items (and IME, often did, at least for wands and scrolls). I fail to see how changing the encounter make-up is going to level the playing field. Anything that will challenge the casters more is also going to challenge the non-casters more. My experience was that most non-casters were already on the ragged edge of keeping up when encounters were moderately challenging to casters. Simple making encounters tougher or longer just meant PCs (almost always the frontline melee characters) started dying.</p><p> </p><p></p><p>I agree with this, although IMO it really comes down to the players who are running the casters rather than the DM unless the DM does some heavy house-ruling regarding what spells and class abilities are allowable. For a while in 3.5, I was playing a Druid with a bear companion. It became obvious that my bear was "stealing" fun from the party's Fighter. The Fighter wanted to kick butt in melee but anything within the realm of challenging (i.e. wouldn't wipe the floor with him the first round) for him was quickly dispatched by my buffed bear companion within a round or two. So, I retired that character and played something else. We all play the game for different reasons, but most people enjoy the rolling dice and killing stuff part of the game to some extent and my Druid character was very simply taking away opportunities from the Fighter's player to do those things and transferring them to me via the animal companion. To me, it was a major flaw that part of the "point" of the Druid class in 3e was the animal companion and the result of it was this unfair transfer of fun.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4717148, member: 20239"] Unfortunately, casters can make their own magic items (and IME, often did, at least for wands and scrolls). I fail to see how changing the encounter make-up is going to level the playing field. Anything that will challenge the casters more is also going to challenge the non-casters more. My experience was that most non-casters were already on the ragged edge of keeping up when encounters were moderately challenging to casters. Simple making encounters tougher or longer just meant PCs (almost always the frontline melee characters) started dying. I agree with this, although IMO it really comes down to the players who are running the casters rather than the DM unless the DM does some heavy house-ruling regarding what spells and class abilities are allowable. For a while in 3.5, I was playing a Druid with a bear companion. It became obvious that my bear was "stealing" fun from the party's Fighter. The Fighter wanted to kick butt in melee but anything within the realm of challenging (i.e. wouldn't wipe the floor with him the first round) for him was quickly dispatched by my buffed bear companion within a round or two. So, I retired that character and played something else. We all play the game for different reasons, but most people enjoy the rolling dice and killing stuff part of the game to some extent and my Druid character was very simply taking away opportunities from the Fighter's player to do those things and transferring them to me via the animal companion. To me, it was a major flaw that part of the "point" of the Druid class in 3e was the animal companion and the result of it was this unfair transfer of fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
Top