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Fighters didn't matter after 11th level?
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<blockquote data-quote="ProfessorPain" data-source="post: 4717243" data-attributes="member: 82012"><p>This raises a good point. </p><p> </p><p>There are two things in 3.5 that really help DMs out. Stacking rules and Immunities/DR/Resistance. </p><p> </p><p>If numbers don't look right. Always check for stacking. My experience is 3 out of 4 times, someone is stacking things they shouldn't. </p><p> </p><p>If a wizard is overly reliant on fire spells, throwing a creature with fire resistance is useful. Also mixing up your encounters in general is helpful. The hard part about being a wizard is selecting the right spells to memorize that day. If you still think spells are too potent, go nuts with spell components. That way, not only does the wizard need to manage his spells, he needs to manage his components also.</p><p> </p><p>3E is very customizable if your the DM. Once you know the system, it is really easy to tailor every foe to your party.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4717243, member: 82012"] This raises a good point. There are two things in 3.5 that really help DMs out. Stacking rules and Immunities/DR/Resistance. If numbers don't look right. Always check for stacking. My experience is 3 out of 4 times, someone is stacking things they shouldn't. If a wizard is overly reliant on fire spells, throwing a creature with fire resistance is useful. Also mixing up your encounters in general is helpful. The hard part about being a wizard is selecting the right spells to memorize that day. If you still think spells are too potent, go nuts with spell components. That way, not only does the wizard need to manage his spells, he needs to manage his components also. 3E is very customizable if your the DM. Once you know the system, it is really easy to tailor every foe to your party. [/QUOTE]
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Fighters didn't matter after 11th level?
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