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Fighters didn't matter after 11th level?
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<blockquote data-quote="ProfessorPain" data-source="post: 4717304" data-attributes="member: 82012"><p>This is all opinion. But I don't think PCs being casrters reduces the wonder of it. If they started out as 18th level casters maybe. But it takes time to get the really cool spells. For me, what makes magic wonderous is what it actually does. The existence of magic is a concession of the fantasy genre. That doesn't wreck the wonder, but it does dampen its mystique (which is why sometimes I do run low magic settings--- I actually ran campaign where all magic except good divine was outlawed). Lots of spells have chances of not working at times. If you use concentration checks, its definitely an issue, and most spells have a reasonable chance of failing or having a reduced effect (saving throws and mishaps). </p><p> </p><p>Every system does it differently. Personally I like how D&D handled magic up through 3rd edition. But the 4E magic didn't appeal to me (though I think the mechanics of the game are beautiful). </p><p> </p><p> </p><p></p><p> </p><p>Sometimes you don't have time to rest. Pacing is entirely under the DMs control.</p><p> </p><p></p><p> </p><p>Well in my games, resting is real rest, you can't cuddle up inside a dungeon and expect to regain spells. Its just too hostile an environment. And as far as healing spells go. In every game before 4E that I played in, clerics always gave fighters all the healing they needed. There was never much concern that the fighter wasn't doing it himself, becuase that was the Clerics role in the game.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4717304, member: 82012"] This is all opinion. But I don't think PCs being casrters reduces the wonder of it. If they started out as 18th level casters maybe. But it takes time to get the really cool spells. For me, what makes magic wonderous is what it actually does. The existence of magic is a concession of the fantasy genre. That doesn't wreck the wonder, but it does dampen its mystique (which is why sometimes I do run low magic settings--- I actually ran campaign where all magic except good divine was outlawed). Lots of spells have chances of not working at times. If you use concentration checks, its definitely an issue, and most spells have a reasonable chance of failing or having a reduced effect (saving throws and mishaps). Every system does it differently. Personally I like how D&D handled magic up through 3rd edition. But the 4E magic didn't appeal to me (though I think the mechanics of the game are beautiful). Sometimes you don't have time to rest. Pacing is entirely under the DMs control. Well in my games, resting is real rest, you can't cuddle up inside a dungeon and expect to regain spells. Its just too hostile an environment. And as far as healing spells go. In every game before 4E that I played in, clerics always gave fighters all the healing they needed. There was never much concern that the fighter wasn't doing it himself, becuase that was the Clerics role in the game. [/QUOTE]
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