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General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
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<blockquote data-quote="Cadfan" data-source="post: 4717359" data-attributes="member: 40961"><p>I'll leave out the mathematical lecture on how +3 AC is exactly as useful at level 20 as at level 1, presuming that other bonuses to AC are progressed by level as typically expected. I'm right, math says so, whatever.</p><p> </p><p>As for spells like force cage, invisibility, flight, etc, these do not <em>precisely</em> become less powerful as you level up. They become less <em>frequently</em> powerful. Their counters become more common, but the effects of the spells remain just the same. </p><p> </p><p>Thing is, while their counters become more common, they don't become ubiquitous. And since the spells remain at their original low level, and you get more low level spells per day, its easy to have one or two of each potential game-breaker on hand at any given time. I mean, what else were you using your level 3 slots for once you got 8th level spells? That's the natural evolution of the spellcaster. He might feel awesome incinerating something with a level 3 attack spell when he's at 5th level, but once he gets to 15th he puts that level 3 attack spell away and memorizes some combination of Fly, Protection from Energy, Displacement, Invisibility Sphere, Major Image, Blink, or Haste. And for the others, he either covers the needs they serve with something from one of his many other spell levels, or he spends a trivial amount on a scroll or wand.</p><p> </p><p>You have to anticipate ALL of those, plus everything he can do with spells from a different spell level. While also anticipating that he might want to blow spells quickly and then rest, and using the plot to counter him.</p><p> </p><p>And while anticipating whatever his friend the cleric is up to.</p><p> </p><p>And while creating an encounter that's still fun for the fighter and the rogue.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4717359, member: 40961"] I'll leave out the mathematical lecture on how +3 AC is exactly as useful at level 20 as at level 1, presuming that other bonuses to AC are progressed by level as typically expected. I'm right, math says so, whatever. As for spells like force cage, invisibility, flight, etc, these do not [I]precisely[/I] become less powerful as you level up. They become less [I]frequently[/I] powerful. Their counters become more common, but the effects of the spells remain just the same. Thing is, while their counters become more common, they don't become ubiquitous. And since the spells remain at their original low level, and you get more low level spells per day, its easy to have one or two of each potential game-breaker on hand at any given time. I mean, what else were you using your level 3 slots for once you got 8th level spells? That's the natural evolution of the spellcaster. He might feel awesome incinerating something with a level 3 attack spell when he's at 5th level, but once he gets to 15th he puts that level 3 attack spell away and memorizes some combination of Fly, Protection from Energy, Displacement, Invisibility Sphere, Major Image, Blink, or Haste. And for the others, he either covers the needs they serve with something from one of his many other spell levels, or he spends a trivial amount on a scroll or wand. You have to anticipate ALL of those, plus everything he can do with spells from a different spell level. While also anticipating that he might want to blow spells quickly and then rest, and using the plot to counter him. And while anticipating whatever his friend the cleric is up to. And while creating an encounter that's still fun for the fighter and the rogue. [/QUOTE]
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Fighters didn't matter after 11th level?
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