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Fighters didn't matter after 11th level?
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<blockquote data-quote="ProfessorPain" data-source="post: 4717417" data-attributes="member: 82012"><p>But they can do this to themselves and buff the fighter too. It isn't always an either or. In my groups the cleric and fighter usually confer before hand. You are also talking about two spells here. That means the cleric is doing nothing but casting for two rounds while he buffs. In my group, the fighters wouldn't let a cleric get away with doing nothing for two rounds, so he can take all the glory. </p><p> </p><p>The problem with the two cleric approach is it takes time to buff. Unless they know combat is around the corner, they can't cast the buffs till combat begins. You don't want two members of the party casting buffs for two rounds in high level combat. Not to mention, the fewer fighter types you have to protect the clerics, the greater the chance they get interupted while casting. </p><p> </p><p>Again, this comes down to DM management. I had a player doing stuff like this in one of my campaigns. Basically he let the other party do a bunch of work while he cast 2-3 buff spells on himself. There are a few ways to handle it. One, if it bothers the other players, they can just bring it up themselves. Buffing yourself to get all the glory, and not casting spells on the other characters is kind of an jerk thing to do. Another is to make it harder for the cleric to pull his buffs off. If he insists on spending two to three rounds buffing up, make him pay for it. Have the enemy attack him. Or another is to have them go up against casters that can effectively undo the buffs with reduction spells.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4717417, member: 82012"] But they can do this to themselves and buff the fighter too. It isn't always an either or. In my groups the cleric and fighter usually confer before hand. You are also talking about two spells here. That means the cleric is doing nothing but casting for two rounds while he buffs. In my group, the fighters wouldn't let a cleric get away with doing nothing for two rounds, so he can take all the glory. The problem with the two cleric approach is it takes time to buff. Unless they know combat is around the corner, they can't cast the buffs till combat begins. You don't want two members of the party casting buffs for two rounds in high level combat. Not to mention, the fewer fighter types you have to protect the clerics, the greater the chance they get interupted while casting. Again, this comes down to DM management. I had a player doing stuff like this in one of my campaigns. Basically he let the other party do a bunch of work while he cast 2-3 buff spells on himself. There are a few ways to handle it. One, if it bothers the other players, they can just bring it up themselves. Buffing yourself to get all the glory, and not casting spells on the other characters is kind of an jerk thing to do. Another is to make it harder for the cleric to pull his buffs off. If he insists on spending two to three rounds buffing up, make him pay for it. Have the enemy attack him. Or another is to have them go up against casters that can effectively undo the buffs with reduction spells. [/QUOTE]
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Fighters didn't matter after 11th level?
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