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Fighters didn't matter after 11th level?
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<blockquote data-quote="Ourph" data-source="post: 4717796" data-attributes="member: 20239"><p>Mid to high level casters are going to be doing casting each round anyway, because they have the resources to do so. Throwing encounters at the party that can only be affected by magic isn't going to deplete the casters any faster because they are still limited to one action per round. Yes, the combats may last a little longer in this case because the non-casters are sitting around twiddling their thumbs (another problem with this scenario), but the main thing you'll be depleting in this scenario isn't offensive magic, it's the HPs of the casters and healing spells. If the casters are the only ones hurting the foes to any extent, then it makes sense for the foes to focus their attacks on the squishy Wizard and perhaps also the Cleric. Again, you've just made the encounter harder for the melee guys because their options are to 1) throw their bodies in front of the casters in an attempt to protect them, despite being unable to really harm the foes; or 2) stand back and hope the casters finish the bad guys before healing runs out, because if the casters go down, the encounter is going to be a TPK.</p><p></p><p>I'm still not seeing a scenario here where it's possible to deplete the casters of spell resources without hosing the melee guys in the process <u>unless the players cooperate to make it happen</u>.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4717796, member: 20239"] Mid to high level casters are going to be doing casting each round anyway, because they have the resources to do so. Throwing encounters at the party that can only be affected by magic isn't going to deplete the casters any faster because they are still limited to one action per round. Yes, the combats may last a little longer in this case because the non-casters are sitting around twiddling their thumbs (another problem with this scenario), but the main thing you'll be depleting in this scenario isn't offensive magic, it's the HPs of the casters and healing spells. If the casters are the only ones hurting the foes to any extent, then it makes sense for the foes to focus their attacks on the squishy Wizard and perhaps also the Cleric. Again, you've just made the encounter harder for the melee guys because their options are to 1) throw their bodies in front of the casters in an attempt to protect them, despite being unable to really harm the foes; or 2) stand back and hope the casters finish the bad guys before healing runs out, because if the casters go down, the encounter is going to be a TPK. I'm still not seeing a scenario here where it's possible to deplete the casters of spell resources without hosing the melee guys in the process [u]unless the players cooperate to make it happen[/u]. [/QUOTE]
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Fighters didn't matter after 11th level?
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