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Fighters didn't matter after 11th level?
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<blockquote data-quote="ProfessorPain" data-source="post: 4718001" data-attributes="member: 82012"><p>Fighters aren't just meat sheilds in this scenario. They still get a bunch of attacks, should have some uber cool magic items at this point to help them out, and will really dish out damage if they have been buffed (which is almost always the case in the games I run). So they aren't sitting back waiting for the wizard to take things out. They are doing serious damage on their own. Yes, this means the players must cooperate to make it happen; but that is the name of the game. A group with loose tactics always does worse in D&D. A tight, well organized party that helps one another shine always does better. This is even a concession of 4E, where performing your Role in combat is essential to winning. </p><p> </p><p>I don't think any example I provide will convince you then, because even if the wizard is expending his spells every round, and combat lasts a long time; you are not satisfied. If you don't like 3E, you don't like it and I can't convince you it is managable at high levels. In my games it doesn't take long for wizards to become wary of the spells they use. They are'nt going to run out of spells, but they are going to try reserve their best spells for the "final encounter". If this doesn't work for you, it doesn't work for you. Anyways this is a minor point in a larger argument about casters; which is it isn't AS broken as people make it out to be, if the DM does his job, follows all the rules in the book, and sculpts encounters to the composition of his party. Does 4E handle this better? Yes. I have said again and again, 4E is more balanced when it comes to magic. For me, the trade off there is a loss of wonder in the magic. Not eeyone feels this way, but that is my reaction to the new system. If you find you can't manage a game of 3E at higher levels, then you are probably better off with 4E. Again, I am not trying to get into an edition war here. In my opinion both systems set out to do very different things. And if you place a premium on balance, then 4E is the better bet. If you like a potent casting system that bends reality, then you are probably better off with 3E.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4718001, member: 82012"] Fighters aren't just meat sheilds in this scenario. They still get a bunch of attacks, should have some uber cool magic items at this point to help them out, and will really dish out damage if they have been buffed (which is almost always the case in the games I run). So they aren't sitting back waiting for the wizard to take things out. They are doing serious damage on their own. Yes, this means the players must cooperate to make it happen; but that is the name of the game. A group with loose tactics always does worse in D&D. A tight, well organized party that helps one another shine always does better. This is even a concession of 4E, where performing your Role in combat is essential to winning. I don't think any example I provide will convince you then, because even if the wizard is expending his spells every round, and combat lasts a long time; you are not satisfied. If you don't like 3E, you don't like it and I can't convince you it is managable at high levels. In my games it doesn't take long for wizards to become wary of the spells they use. They are'nt going to run out of spells, but they are going to try reserve their best spells for the "final encounter". If this doesn't work for you, it doesn't work for you. Anyways this is a minor point in a larger argument about casters; which is it isn't AS broken as people make it out to be, if the DM does his job, follows all the rules in the book, and sculpts encounters to the composition of his party. Does 4E handle this better? Yes. I have said again and again, 4E is more balanced when it comes to magic. For me, the trade off there is a loss of wonder in the magic. Not eeyone feels this way, but that is my reaction to the new system. If you find you can't manage a game of 3E at higher levels, then you are probably better off with 4E. Again, I am not trying to get into an edition war here. In my opinion both systems set out to do very different things. And if you place a premium on balance, then 4E is the better bet. If you like a potent casting system that bends reality, then you are probably better off with 3E. [/QUOTE]
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Fighters didn't matter after 11th level?
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