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Fighters didn't matter after 11th level?
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<blockquote data-quote="Henry" data-source="post: 4718058" data-attributes="member: 158"><p>In our groups, it's not a problem about the fighters being able to dish out damage in their respective spheres. Give a fighter an adjacent monster, and he can do his thing (with proper buffs of items and spells). Problem is - what if the wizard or cleric misses the session? Are you screwed? Can a fighter without any spellcaster in a group even tackle half of the threats?</p><p></p><p>I play a crusader, which is basically a melee only fighter in that level 19 game. He can do very well within melee range, but even with the proper feats and a +3 Mighty STR bow, he can only do about 2d8+16 damage with his attacks at range, because the high-level opponents we face with 37 AC and up means I miss with the bottom half of my attacks consistently. I can fly, IF I'm packing a potion. I can be immune to energy attacks, IF I'm packing the right potion or item. I can be stricken blind, exhausted, stunned, etc. by many of the opponents we face that have save DCs in the mid-20's to low 30's.</p><p></p><p>If I miss, the Truenamer can buff up a rogue or druid (and the druid can buff himself) and take up the slack. If the truenamer misses:</p><p></p><p>--We can't fly.</p><p>--We can't heal well. (Druid can do some, but he's not a full druid caster).</p><p>--We can't limit enemies' movements with spell effects.</p><p></p><p>I'm still effective, but in the encounter with a 20 HD or so Black Dragon, he just flew and strafed us with his breath until we hid. In an encounter with horned devils they flew, hit and run, poisoned us with poisons that we couldn't cure, and almost killed us. In encounters where he was there, against an invisible lich, the truenamer found the lich, made it detectible, and restricted its movement. Against a magical insect swarm, he made us all fly, and we bypassed them completely.</p><p></p><p>I do make plenty of contribution to the group, but I recognize that in any high-level 3E or AD&D game without the casters, we are going to have drastically difficult time of it, but not so much without the fighter types.</p></blockquote><p></p>
[QUOTE="Henry, post: 4718058, member: 158"] In our groups, it's not a problem about the fighters being able to dish out damage in their respective spheres. Give a fighter an adjacent monster, and he can do his thing (with proper buffs of items and spells). Problem is - what if the wizard or cleric misses the session? Are you screwed? Can a fighter without any spellcaster in a group even tackle half of the threats? I play a crusader, which is basically a melee only fighter in that level 19 game. He can do very well within melee range, but even with the proper feats and a +3 Mighty STR bow, he can only do about 2d8+16 damage with his attacks at range, because the high-level opponents we face with 37 AC and up means I miss with the bottom half of my attacks consistently. I can fly, IF I'm packing a potion. I can be immune to energy attacks, IF I'm packing the right potion or item. I can be stricken blind, exhausted, stunned, etc. by many of the opponents we face that have save DCs in the mid-20's to low 30's. If I miss, the Truenamer can buff up a rogue or druid (and the druid can buff himself) and take up the slack. If the truenamer misses: --We can't fly. --We can't heal well. (Druid can do some, but he's not a full druid caster). --We can't limit enemies' movements with spell effects. I'm still effective, but in the encounter with a 20 HD or so Black Dragon, he just flew and strafed us with his breath until we hid. In an encounter with horned devils they flew, hit and run, poisoned us with poisons that we couldn't cure, and almost killed us. In encounters where he was there, against an invisible lich, the truenamer found the lich, made it detectible, and restricted its movement. Against a magical insect swarm, he made us all fly, and we bypassed them completely. I do make plenty of contribution to the group, but I recognize that in any high-level 3E or AD&D game without the casters, we are going to have drastically difficult time of it, but not so much without the fighter types. [/QUOTE]
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