Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfwood2" data-source="post: 4718103" data-attributes="member: 39394"><p>I don't like the idea of making magic (and remember we're talking about more than just a single character class here) even more swingy. The solution you propose is really the same sort of tool 3E already uses to control spellcasters with spell resistance, high monster saving throws, and such. "Your spell could do something that would alter the entire encounter if it worked, but the odds are stacked against it working."</p><p> </p><p>It's actually weird to compare to fighter types. At low levels, fighter types miss a lot of the time but rarely have any trouble with the getting into positon to attack or making their damage significant part. Meanwhile spells usually succeed. At higher levels, fighters are nearly guaranteed to hit most opponents but have to work harder to make hitting matter. Meanwhile spellcasters "hit" somewhat less.</p><p> </p><p></p><p> </p><p>You have this funny idea, which you state several times, that 3E doesn't appeal to me. That I don't like 3E. In fact, I like it a lot. It's an elegant system with a lot of appeal, and I've had a lot of fun with it.</p><p> </p><p>Many of its features, including features that 4E dumped, have a lot of value to them. I really like the idea of a unified system of mechanics for PCs and monsters, and I would like it without having to pay too high a cost for it. Third edition made a lot of very difficult to implement mechanics work... some of the time.</p><p> </p><p>Maybe I even like 3E better than you do, because I like it enough to really acknowledge faults I've seen in it. Some things that 3E does, especially connected with magic and the skill system, simply start to break down at high levels. And the thing is, a lot of what you've been writing is perfectly true. It is possible to address those problems with tools already existing in 3E. They don't necessarily lead to a bad game experience.</p><p> </p><p>It starts to become a matter of cost/benefit more than anything else. Are the features that become problematic worth the effort the system has to go to in order to preserve them? Are they really that valuable?</p><p> </p><p></p><p> </p><p>See, I think it would be possible to get that sense of "wonder and surprise" and use those plot deviced while still dumping all the problematic stuff. Heck, in late third edition that's the way I saw the game going even within the 3E framework.</p><p> </p><p>Take the Eberron setting which both made magic supremely controllable and unwonderous on the PC level while at the same time encouraging the DM to use 'eldritch machine' or 'draconic prophecy' plot device magic that obeyed no rules but the rules of narrative and story.</p><p> </p><p>To me, that's where the wonder in magic comes from. The stuff a character tosses around in a fight isn't really magic. It's just a different form of boom.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4718103, member: 39394"] I don't like the idea of making magic (and remember we're talking about more than just a single character class here) even more swingy. The solution you propose is really the same sort of tool 3E already uses to control spellcasters with spell resistance, high monster saving throws, and such. "Your spell could do something that would alter the entire encounter if it worked, but the odds are stacked against it working." It's actually weird to compare to fighter types. At low levels, fighter types miss a lot of the time but rarely have any trouble with the getting into positon to attack or making their damage significant part. Meanwhile spells usually succeed. At higher levels, fighters are nearly guaranteed to hit most opponents but have to work harder to make hitting matter. Meanwhile spellcasters "hit" somewhat less. You have this funny idea, which you state several times, that 3E doesn't appeal to me. That I don't like 3E. In fact, I like it a lot. It's an elegant system with a lot of appeal, and I've had a lot of fun with it. Many of its features, including features that 4E dumped, have a lot of value to them. I really like the idea of a unified system of mechanics for PCs and monsters, and I would like it without having to pay too high a cost for it. Third edition made a lot of very difficult to implement mechanics work... some of the time. Maybe I even like 3E better than you do, because I like it enough to really acknowledge faults I've seen in it. Some things that 3E does, especially connected with magic and the skill system, simply start to break down at high levels. And the thing is, a lot of what you've been writing is perfectly true. It is possible to address those problems with tools already existing in 3E. They don't necessarily lead to a bad game experience. It starts to become a matter of cost/benefit more than anything else. Are the features that become problematic worth the effort the system has to go to in order to preserve them? Are they really that valuable? See, I think it would be possible to get that sense of "wonder and surprise" and use those plot deviced while still dumping all the problematic stuff. Heck, in late third edition that's the way I saw the game going even within the 3E framework. Take the Eberron setting which both made magic supremely controllable and unwonderous on the PC level while at the same time encouraging the DM to use 'eldritch machine' or 'draconic prophecy' plot device magic that obeyed no rules but the rules of narrative and story. To me, that's where the wonder in magic comes from. The stuff a character tosses around in a fight isn't really magic. It's just a different form of boom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
Top