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Fighters didn't matter after 11th level?
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<blockquote data-quote="Ourph" data-source="post: 4718296" data-attributes="member: 20239"><p>Listen, I'm not trying to be obstinate, I just don't agree with some of what you are saying. If you're getting frustrated with the conversation, that's fine, we can agree to disagree, but I don't appreciate you implying that I'm just a 3e hater taking pot shots. I've been responding to your posts because I'm actually interested in what you're saying, my experiences just don't mesh with most of it. I do agree that some of your examples would move the game toward being MORE balanced between casters and non-casters if you used those methods all the time, but I still maintain two things are true, and even though I've read and understood all of your posts, I haven't read anything that's changed my mind about them.</p><p></p><p>1) The DM can't engineer encounters that significantly deplete the resources of the casters or hamper their ability to drastically affect the outcome of the fight, without also dramatically increasing the difficulty of the fight for the non-casters. IME, when such an encounter comes along, it's actually the non-casters who are likely to suffer rather than the casters. The non-casters die in droves while the casters survive because they have more magical "Get Out of Trouble Free" cards to play.</p><p></p><p>2) It's actually the players who are most significant in evening the playing field between casters and non-casters, not the DM. Unless the DM heavily houserules the game, there are just too many powerful, out-of-the-box options for casters and almost none for non-casters in the game. The players can even the playing field by eschewing the powerful options that step on the non-caster's toes or make them irrelevant and by using caster resources to make non-casters more equal (i.e. buffing, casting invisibility, fly, stoneskin, etc. on the non-casters), but that's a style choice that requires player buy-in, not something that can be dictated by the DM.</p><p></p><p>IME that is the only way in which class power can remain even close to equal in high level 3e between casters and non-casters and even then it's only an illusion of equality, because as soon as the Fighter isn't around anymore, the casters can replicate the aspects of his role most important to the success of the party through magic. While if the Cleric or Wizard disappears for some reason, the Fighter has absolutely no ability to replicate the aspects of their roles most important to the party's success.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4718296, member: 20239"] Listen, I'm not trying to be obstinate, I just don't agree with some of what you are saying. If you're getting frustrated with the conversation, that's fine, we can agree to disagree, but I don't appreciate you implying that I'm just a 3e hater taking pot shots. I've been responding to your posts because I'm actually interested in what you're saying, my experiences just don't mesh with most of it. I do agree that some of your examples would move the game toward being MORE balanced between casters and non-casters if you used those methods all the time, but I still maintain two things are true, and even though I've read and understood all of your posts, I haven't read anything that's changed my mind about them. 1) The DM can't engineer encounters that significantly deplete the resources of the casters or hamper their ability to drastically affect the outcome of the fight, without also dramatically increasing the difficulty of the fight for the non-casters. IME, when such an encounter comes along, it's actually the non-casters who are likely to suffer rather than the casters. The non-casters die in droves while the casters survive because they have more magical "Get Out of Trouble Free" cards to play. 2) It's actually the players who are most significant in evening the playing field between casters and non-casters, not the DM. Unless the DM heavily houserules the game, there are just too many powerful, out-of-the-box options for casters and almost none for non-casters in the game. The players can even the playing field by eschewing the powerful options that step on the non-caster's toes or make them irrelevant and by using caster resources to make non-casters more equal (i.e. buffing, casting invisibility, fly, stoneskin, etc. on the non-casters), but that's a style choice that requires player buy-in, not something that can be dictated by the DM. IME that is the only way in which class power can remain even close to equal in high level 3e between casters and non-casters and even then it's only an illusion of equality, because as soon as the Fighter isn't around anymore, the casters can replicate the aspects of his role most important to the success of the party through magic. While if the Cleric or Wizard disappears for some reason, the Fighter has absolutely no ability to replicate the aspects of their roles most important to the party's success. [/QUOTE]
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Fighters didn't matter after 11th level?
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