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Fighters didn't matter after 11th level?
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<blockquote data-quote="ProfessorPain" data-source="post: 4718449" data-attributes="member: 82012"><p>But that isn't confronting the monster diretly, that is using 2 spells in sequence to attack the monster. And anyways, the point here is to make the fighter shine by throwing something at the party that direct magic (such as a fireball) doesn't handle well, but sword and steal does. If the spellcaster wants to help out by summoning something that is fine. We are talking about a specific scnario where the wizard is hindered by a monster with good SR. And his and the clerics best bet is to use spells that get around that, rather than blast it. You just aren't convincing me this doesn't work. Since I have seen it work again and again to my satisfaction. </p><p> </p><p></p><p> </p><p>I am sorry, but I haven't experienced this as a problem in my games. Using mix of options 1&2 is most effective and the most fun. If the wizard wants to summon and then buff the summoned creature that is fine. But it is more effective to do it after you buffed up the fighter. And again, as long as the fighter has some cool magic items, they can hold their own in combat. If they happened to get buffed from the cleric, so much the better. </p><p> </p><p>Now if you have a player being a jerk to other players an ettiquette issue. The same thing happens when you have a thief who refuses to search for traps, or demands payment. He can do these things; and it sucks becuase other people succumb to traps when he does; but it is easily resolved between most players. Wizards, I don't expect to share their spells with the party. Clerics on the other hand, come in with the assumption that at the very least they are going to heal, and hand out a few buffs.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4718449, member: 82012"] But that isn't confronting the monster diretly, that is using 2 spells in sequence to attack the monster. And anyways, the point here is to make the fighter shine by throwing something at the party that direct magic (such as a fireball) doesn't handle well, but sword and steal does. If the spellcaster wants to help out by summoning something that is fine. We are talking about a specific scnario where the wizard is hindered by a monster with good SR. And his and the clerics best bet is to use spells that get around that, rather than blast it. You just aren't convincing me this doesn't work. Since I have seen it work again and again to my satisfaction. I am sorry, but I haven't experienced this as a problem in my games. Using mix of options 1&2 is most effective and the most fun. If the wizard wants to summon and then buff the summoned creature that is fine. But it is more effective to do it after you buffed up the fighter. And again, as long as the fighter has some cool magic items, they can hold their own in combat. If they happened to get buffed from the cleric, so much the better. Now if you have a player being a jerk to other players an ettiquette issue. The same thing happens when you have a thief who refuses to search for traps, or demands payment. He can do these things; and it sucks becuase other people succumb to traps when he does; but it is easily resolved between most players. Wizards, I don't expect to share their spells with the party. Clerics on the other hand, come in with the assumption that at the very least they are going to heal, and hand out a few buffs. [/QUOTE]
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Fighters didn't matter after 11th level?
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