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Fighters didn't matter after 11th level?
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<blockquote data-quote="insanogeddon" data-source="post: 4718932" data-attributes="member: 82822"><p><strong>Strike and Defend</strong></p><p></p><p>Our games its often the fighter types that have to limit themselves to not do the charging/powerattacking/leaping/combat brute type 200 hp damage attacks.</p><p> </p><p>Fighters just aren't doorstops or defenders. In 4th ed terms they were Strikers AND Defenders all rolled into one neat, flexible, gritty package. A package that granted is harder to play well as your melle types gain a greater boost from a grasp of tactics and strategy as opposed to the resource allocation a high level caster boils down to.</p><p> </p><p>In our campaigns as any warrior worth his world changing heroics up to that point pretty much has a helm of teleport or some such with the cash casters are alocating to the caster level/one stat rat race and so often can teleport more often then said casters who rarely memorise 3 teleports a day.</p><p> </p><p>A fighter with a bunch o cure wands (and a ranger level) of just a helm who uses some of his MANY feats on will save buffs can wander into a dungeon all alone far easier than a caster who needs the DM to be caster friendly and soft on enemy intelegence and their desire to live.</p><p> </p><p>As said tho if in the highly magical dnd world with casters, gods, physics breaking shenanagan monsters and wealth assumptions your DM heavily restricts your gold and items from the srd standards he will no doubt have an issue with casters and they will be ever so special, then he will have to fix that with further limitations on casting to get it back to where it started.</p><p> </p><p>Again if you can scry and buff (if your buffing presumably these are major opponents we speak about) those ~16th level NPCs are being handed to you on a platter by a charitable DM. Some emo encounters are good but its hardly epic if all your foes are rearing to end themselves.</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4718932, member: 82822"] [b]Strike and Defend[/b] Our games its often the fighter types that have to limit themselves to not do the charging/powerattacking/leaping/combat brute type 200 hp damage attacks. Fighters just aren't doorstops or defenders. In 4th ed terms they were Strikers AND Defenders all rolled into one neat, flexible, gritty package. A package that granted is harder to play well as your melle types gain a greater boost from a grasp of tactics and strategy as opposed to the resource allocation a high level caster boils down to. In our campaigns as any warrior worth his world changing heroics up to that point pretty much has a helm of teleport or some such with the cash casters are alocating to the caster level/one stat rat race and so often can teleport more often then said casters who rarely memorise 3 teleports a day. A fighter with a bunch o cure wands (and a ranger level) of just a helm who uses some of his MANY feats on will save buffs can wander into a dungeon all alone far easier than a caster who needs the DM to be caster friendly and soft on enemy intelegence and their desire to live. As said tho if in the highly magical dnd world with casters, gods, physics breaking shenanagan monsters and wealth assumptions your DM heavily restricts your gold and items from the srd standards he will no doubt have an issue with casters and they will be ever so special, then he will have to fix that with further limitations on casting to get it back to where it started. Again if you can scry and buff (if your buffing presumably these are major opponents we speak about) those ~16th level NPCs are being handed to you on a platter by a charitable DM. Some emo encounters are good but its hardly epic if all your foes are rearing to end themselves. [/QUOTE]
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