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Fighters didn't matter after 11th level?
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<blockquote data-quote="insanogeddon" data-source="post: 4718973" data-attributes="member: 82822"><p><strong>Amusing</strong></p><p></p><p>Once when we were going after a lich and pinking in and out the DM before be teleported in for the final battle choose to try and out wit us .. US (he was dreaming, thats NOT possible) instead of using the blocking spells. Before we choose where we popped in he marked his map in pen. Seems he guessed correctly and the area we popped into was walled of with stone and filled with green slime all covered with an illusion... then it got worse... T P K</p><p> </p><p> </p><p> </p><p>The DM leveled that day.</p><p> </p><p> </p><p> </p><p>At least its not 2nd ed where a well placed permanent illusion over a 'block of souls' (a chunk of stone) in a very attractive teleport in area would have the smarty pants scry/teleport wizard choosing to teleport into the cloaked waist level stone and die horribly. Alas my poor Faustus Malikieth he died without genitals!</p><p> </p><p> </p><p> </p><p>Why do monsters hang round in ancient civilisations, crypts, dungeons?</p><p> </p><p>How come there are so many blasphmous depraved sculptures of ancient forgotten gods?</p><p> </p><p>Hallow / Unhallow !!!! SRD 4th level</p><p> </p><p>4000 - 5000 gp even if done fresh is a 40ft radius of 1 year (or permanent in richer civilisations) Protection from Fire (predict trolls in that room), Silence (predict a grappler or an enemy caster that rather likes his silent spell feat as he cut out his tounge for laughfs), Dispel Magic (in the entery chamber to the kings room), Dimensional Anchor (predict the big bads chamber), Invisiblity purge (the corridoor leading up to the guards)... anti-flight spell ? etc</p><p> </p><p>When DMing I recomend having flash cards of each and on whim scatter them in where believeable if your playing a company-made crawl. The odd fly in the ointment encourages wit and others to shine.</p><p> </p><p>Gods have a vested interest in the dnd world, they exist in vast numbers, the world is not young, 4000 gp is a joke for a kingdom or high level opponent, Clerics are willing to help all sorts of people/creatures for their gods unknowable ends (till your epic and attempting to take the goons down).</p><p> </p><p>Just a sprinkling of wonder and flavour and cause and effect soon has mundane people that don't rely on magic comming good (like high level rogues).</p><p> </p><p> </p><p>Stuff like that adds flavour as well. I still remember the lone gnome sorcerer with silent, still and eschew materials that wiped the floor with us in gaseous form when we wandered through the 'unholy fog' that started taking over a town. It turned out to be a 'guards and wards' srd spell... it became a must have for my casters after that tremendously irritating cthulu type experience. </p><p> </p><p>Its amusing to lock down places you intend to loot/come back to after a rest that you have not cleaned out. Irritates npcs (DM) no end and makes them work harder.</p><p> </p><p>I digress</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4718973, member: 82822"] [b]Amusing[/b] Once when we were going after a lich and pinking in and out the DM before be teleported in for the final battle choose to try and out wit us .. US (he was dreaming, thats NOT possible) instead of using the blocking spells. Before we choose where we popped in he marked his map in pen. Seems he guessed correctly and the area we popped into was walled of with stone and filled with green slime all covered with an illusion... then it got worse... T P K The DM leveled that day. At least its not 2nd ed where a well placed permanent illusion over a 'block of souls' (a chunk of stone) in a very attractive teleport in area would have the smarty pants scry/teleport wizard choosing to teleport into the cloaked waist level stone and die horribly. Alas my poor Faustus Malikieth he died without genitals! Why do monsters hang round in ancient civilisations, crypts, dungeons? How come there are so many blasphmous depraved sculptures of ancient forgotten gods? Hallow / Unhallow !!!! SRD 4th level 4000 - 5000 gp even if done fresh is a 40ft radius of 1 year (or permanent in richer civilisations) Protection from Fire (predict trolls in that room), Silence (predict a grappler or an enemy caster that rather likes his silent spell feat as he cut out his tounge for laughfs), Dispel Magic (in the entery chamber to the kings room), Dimensional Anchor (predict the big bads chamber), Invisiblity purge (the corridoor leading up to the guards)... anti-flight spell ? etc When DMing I recomend having flash cards of each and on whim scatter them in where believeable if your playing a company-made crawl. The odd fly in the ointment encourages wit and others to shine. Gods have a vested interest in the dnd world, they exist in vast numbers, the world is not young, 4000 gp is a joke for a kingdom or high level opponent, Clerics are willing to help all sorts of people/creatures for their gods unknowable ends (till your epic and attempting to take the goons down). Just a sprinkling of wonder and flavour and cause and effect soon has mundane people that don't rely on magic comming good (like high level rogues). Stuff like that adds flavour as well. I still remember the lone gnome sorcerer with silent, still and eschew materials that wiped the floor with us in gaseous form when we wandered through the 'unholy fog' that started taking over a town. It turned out to be a 'guards and wards' srd spell... it became a must have for my casters after that tremendously irritating cthulu type experience. Its amusing to lock down places you intend to loot/come back to after a rest that you have not cleaned out. Irritates npcs (DM) no end and makes them work harder. I digress [/QUOTE]
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