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Fighters didn't matter after 11th level?
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<blockquote data-quote="Runestar" data-source="post: 4720699" data-attributes="member: 72317"><p>None of which should really matter.</p><p></p><p>The lich shouldn't be relying on wands, not when he has more spell slots than the combat will require. Whatever spells he needs, just cast them out of his normal slots. </p><p></p><p>Poison - the fighter isn't the only one with good fort saves, nor would he have the best (barb would be in a better position, with rage improving his con). Or at lv11, everyone in the party is immune to poison thanks to heroes' feast, regardless of how high or low your fort save is.</p><p></p><p>Tripping...take a 10th lv fighter. With enlarge person, a str of 22 (base16, +2lv, +2gauntlets, +2size), improved trip and a spiked chain, you would think that tripping is a shoe-in. But no, he still only has a 50-50 chance against a standard fire giant (cr10). And if he fails, he may end up being tripped or disarmed in return (neither of which is a favourable outcome). </p><p></p><p>As earlier noted, fighters aren't the only people who can take blindfight or invest in archery-related abilities, though you may have a point in that their bonus feats allow them to do so at a lower opportunity cost compared to other classes, which may be more feat-starved. But the thing here is that the reason why the opportunity cost is so low is exactly because the base ability (a bonus feat every other level) sucks to begin with.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4720699, member: 72317"] None of which should really matter. The lich shouldn't be relying on wands, not when he has more spell slots than the combat will require. Whatever spells he needs, just cast them out of his normal slots. Poison - the fighter isn't the only one with good fort saves, nor would he have the best (barb would be in a better position, with rage improving his con). Or at lv11, everyone in the party is immune to poison thanks to heroes' feast, regardless of how high or low your fort save is. Tripping...take a 10th lv fighter. With enlarge person, a str of 22 (base16, +2lv, +2gauntlets, +2size), improved trip and a spiked chain, you would think that tripping is a shoe-in. But no, he still only has a 50-50 chance against a standard fire giant (cr10). And if he fails, he may end up being tripped or disarmed in return (neither of which is a favourable outcome). As earlier noted, fighters aren't the only people who can take blindfight or invest in archery-related abilities, though you may have a point in that their bonus feats allow them to do so at a lower opportunity cost compared to other classes, which may be more feat-starved. But the thing here is that the reason why the opportunity cost is so low is exactly because the base ability (a bonus feat every other level) sucks to begin with. [/QUOTE]
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Fighters didn't matter after 11th level?
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