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Fighters didn't matter after 11th level?
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<blockquote data-quote="Gunpowder" data-source="post: 4721054" data-attributes="member: 57702"><p>On Fighters and buffs/magic</p><p>I think this boils down to personal preference. 3e fighters don't bring anything to the table outside of being the target of buff spells. If your big advantage over an NPC class is that you have more money to spend on magical gear, that's a problem. Classes from tome of battle and 4e meleeists actually have unique abilities that they bring to the table. Do they still need magic items to be better? Yes. Still need the wizards to buff/debuff? Of course. But at the end of the fight, Wizards say "Thanks for bringing something that I could not easily replicate with a spell or two (marking, different abilities from ToB). While in 3e its "Thanks for being the target for my buff spells because otherwise you would have been dead weight." </p><p></p><p>Like I said eariler, magic is the sole power in 3e. As a high level fighter, I want to be feared because of my peerless martial prowess, not because I am wearing more magic items than the enemy. </p><p></p><p>Quote</p><p>8th level, with a 9th level dwarven scout. Honestly, I expected them to all die, as they kind of rushed to fight the lich rather than taking the path I had in mind. But by round three, they figured out how to overcome the DR, and only one character was paralyzed. The scout took a morningstar with magic weapon on it and closed with the lich, each round tumbling around him and readying an an attack to interrupt his spells, while the wizard peppered it with magic missiles. </p><p> end quote</p><p></p><p>I am still unclear how ready actions is this effective. </p><p> I ready an action to attack if the lich casts anything. </p><p> The lich 5 foot steps then casts, your readied action fails to go off. Unless you are wielding a spiked chain since that is the only weapon with reach that allows you to threaten adjacent squares. </p><p> or </p><p> I ready an action to five foot step after the lich.</p><p>The lich 5 ft steps you move with him, and then the lich casts defensively. Congrats you just sacrificed your turn in hopes the lich rolls a 2 on his concentration check. (unless you have the mage slayer feat, but that's in a splat)</p><p></p><p>Also, in both your example fights, the casters made or broke the encounters. The cleric got around the DR with a spell and the party suffered terriblely once their healing got knocked down. It's the magic arms race or "Magic must defeat magic". To get around certain spells you need the counter spells. You can't beat invisiblity with a spot check you need see invisibilty. No amount of damage will ever break a wall of force. You need disintigrate. Arcane lock can only be opened by knock, it doesn't care if your open lock skill is +100. If it is not magic, no one cares.</p></blockquote><p></p>
[QUOTE="Gunpowder, post: 4721054, member: 57702"] On Fighters and buffs/magic I think this boils down to personal preference. 3e fighters don't bring anything to the table outside of being the target of buff spells. If your big advantage over an NPC class is that you have more money to spend on magical gear, that's a problem. Classes from tome of battle and 4e meleeists actually have unique abilities that they bring to the table. Do they still need magic items to be better? Yes. Still need the wizards to buff/debuff? Of course. But at the end of the fight, Wizards say "Thanks for bringing something that I could not easily replicate with a spell or two (marking, different abilities from ToB). While in 3e its "Thanks for being the target for my buff spells because otherwise you would have been dead weight." Like I said eariler, magic is the sole power in 3e. As a high level fighter, I want to be feared because of my peerless martial prowess, not because I am wearing more magic items than the enemy. Quote 8th level, with a 9th level dwarven scout. Honestly, I expected them to all die, as they kind of rushed to fight the lich rather than taking the path I had in mind. But by round three, they figured out how to overcome the DR, and only one character was paralyzed. The scout took a morningstar with magic weapon on it and closed with the lich, each round tumbling around him and readying an an attack to interrupt his spells, while the wizard peppered it with magic missiles. end quote I am still unclear how ready actions is this effective. I ready an action to attack if the lich casts anything. The lich 5 foot steps then casts, your readied action fails to go off. Unless you are wielding a spiked chain since that is the only weapon with reach that allows you to threaten adjacent squares. or I ready an action to five foot step after the lich. The lich 5 ft steps you move with him, and then the lich casts defensively. Congrats you just sacrificed your turn in hopes the lich rolls a 2 on his concentration check. (unless you have the mage slayer feat, but that's in a splat) Also, in both your example fights, the casters made or broke the encounters. The cleric got around the DR with a spell and the party suffered terriblely once their healing got knocked down. It's the magic arms race or "Magic must defeat magic". To get around certain spells you need the counter spells. You can't beat invisiblity with a spot check you need see invisibilty. No amount of damage will ever break a wall of force. You need disintigrate. Arcane lock can only be opened by knock, it doesn't care if your open lock skill is +100. If it is not magic, no one cares. [/QUOTE]
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Fighters didn't matter after 11th level?
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