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Fighters didn't matter after 11th level?
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<blockquote data-quote="jgsugden" data-source="post: 4724215" data-attributes="member: 2629"><p>I played AT LEAST 1 campaign from 1st level to ridiculous levels in D&D, AD&D, 2E, 3E/3.5E and have played a little D&D at each of the tiers in 4E. </p><p></p><p>There was a definite power shift towards spellcasters at higher levels in the older editions, and you could very easily replace a fighter or rogue with spellcasting (summons, dominations, etc...) </p><p></p><p>However, the weapon users were definitely still effective in each of the editions. They were a source of consistent damage on major enemies, while the spellcasters turned into 'hit or miss' batteries - often waiting for an enemy to fail a saving throw before they were in any way effective.</p><p></p><p>In 4E, the weapon classes are definitely closer in balance to the other classes, but I think that all of the classes had to sacrifice a lot of individuality to reach that parity. I'd much rather have seen the fighters move to a power system like we now have and seen some of the other classes stay closer to their roots. I beleive that a traditional Vancian spellcasting system could have worked in conjunction with a 4E power system if the Vancian system had been tooled to coordinate with 4E. I think they went too far to cut back the utility of spellcasting wizards (I think teleporting should be something that PCs can do freely at early epic levels, and that flight should be freely available at those levels too... bring back the third dimension of combat!).</p><p></p><p>Regardless, although 4E is a fine system, I consider it to be more of a new game than an extension of 3.5.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 4724215, member: 2629"] I played AT LEAST 1 campaign from 1st level to ridiculous levels in D&D, AD&D, 2E, 3E/3.5E and have played a little D&D at each of the tiers in 4E. There was a definite power shift towards spellcasters at higher levels in the older editions, and you could very easily replace a fighter or rogue with spellcasting (summons, dominations, etc...) However, the weapon users were definitely still effective in each of the editions. They were a source of consistent damage on major enemies, while the spellcasters turned into 'hit or miss' batteries - often waiting for an enemy to fail a saving throw before they were in any way effective. In 4E, the weapon classes are definitely closer in balance to the other classes, but I think that all of the classes had to sacrifice a lot of individuality to reach that parity. I'd much rather have seen the fighters move to a power system like we now have and seen some of the other classes stay closer to their roots. I beleive that a traditional Vancian spellcasting system could have worked in conjunction with a 4E power system if the Vancian system had been tooled to coordinate with 4E. I think they went too far to cut back the utility of spellcasting wizards (I think teleporting should be something that PCs can do freely at early epic levels, and that flight should be freely available at those levels too... bring back the third dimension of combat!). Regardless, although 4E is a fine system, I consider it to be more of a new game than an extension of 3.5. [/QUOTE]
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Fighters didn't matter after 11th level?
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