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Fighters if superiority dice was something all fighters get
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<blockquote data-quote="Kobold Avenger" data-source="post: 8620499" data-attributes="member: 779"><p>I never liked that Superiority Dice has mostly been siloed off into a single subclass of fighter, except for some feats and an alternate rule fighting style that has shown up later.</p><p></p><p>But assuming that in the revision they want Superiority Dice to become a more central part of the fighter, and they go with having at least 4 subclasses of fighter in a revised PHB, what would the Fighter be like?</p><p></p><p>First with all Fighters getting Superiority Dice I'd see there as been less of a reason for there being a Battlemaster in the first place. The Champion might be gone too, as both the Battlemaster and Champion were different subclasses because they were about different mechanics and less about a different story "hook" that generally all subclasses have gone on to have.</p><p></p><p>But maybe the Champion isn't gone though, there is a need for a "Tutorial" subclass that's relatively simple for many players, and it could have a more significant story hook of being someone who isn't necessarily well-trained but just naturally good at fighting. They'd have standard Superiority Dice for a fighter with either a limited selection of maneuvers or their maneuvers picked out for them. Some of the things we're seeing with the Knights of Solamnia feats in the revised UA might provide a clue of how it goes down.</p><p></p><p>Assuming the standard amount is Prof bonus Superiority Dice per Long Rest, with d6 going to d8 or d10 at later levels as the die size, with an ability to regain some Superiority Dice expended between encounters or a short rest for either some or all Fighters.</p><p></p><p>The Battlemaster I'd see then gets split up into at least 2 subclasses, perhaps a Duelist which is the closest to what the Battlemaster is where they double down on maneuvers and Superiority Dice. They get the highest die increase amount of Fighters and bonus dice and manuevers. They get features related to how they're trained in fighting styles and maneuvers with maybe the ability to change some things every long rest. The other subclass to split off from the Battlemaster would be the Warlord, the idea is to take some of the teamwork related maneuvers and to expand on them getting abilities to affect an area. Though no healing like in 4e, but maybe add a Superiority Die amount of temp HP to allies in a 10 foot radius around the Fighter or in a designated area.</p><p></p><p>The Eldritch Knight would still be left as the 4th subclass, and maybe they still get spell slots like they do, or maybe it's spend Superiority Dice (equal to the spell level) to cast a spell. Or perhaps it's spell slots, but a Superiority Die does things to cantrips they cast.</p><p></p><p>And if there's more subclasses they want to bring in, maybe the 5th one is something like Arcane Archer, Rune Knight or Cavalier. Then there's the question of should other classes like Monks or Rogues get superiority dice. Any other thoughts on such a approach?</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8620499, member: 779"] I never liked that Superiority Dice has mostly been siloed off into a single subclass of fighter, except for some feats and an alternate rule fighting style that has shown up later. But assuming that in the revision they want Superiority Dice to become a more central part of the fighter, and they go with having at least 4 subclasses of fighter in a revised PHB, what would the Fighter be like? First with all Fighters getting Superiority Dice I'd see there as been less of a reason for there being a Battlemaster in the first place. The Champion might be gone too, as both the Battlemaster and Champion were different subclasses because they were about different mechanics and less about a different story "hook" that generally all subclasses have gone on to have. But maybe the Champion isn't gone though, there is a need for a "Tutorial" subclass that's relatively simple for many players, and it could have a more significant story hook of being someone who isn't necessarily well-trained but just naturally good at fighting. They'd have standard Superiority Dice for a fighter with either a limited selection of maneuvers or their maneuvers picked out for them. Some of the things we're seeing with the Knights of Solamnia feats in the revised UA might provide a clue of how it goes down. Assuming the standard amount is Prof bonus Superiority Dice per Long Rest, with d6 going to d8 or d10 at later levels as the die size, with an ability to regain some Superiority Dice expended between encounters or a short rest for either some or all Fighters. The Battlemaster I'd see then gets split up into at least 2 subclasses, perhaps a Duelist which is the closest to what the Battlemaster is where they double down on maneuvers and Superiority Dice. They get the highest die increase amount of Fighters and bonus dice and manuevers. They get features related to how they're trained in fighting styles and maneuvers with maybe the ability to change some things every long rest. The other subclass to split off from the Battlemaster would be the Warlord, the idea is to take some of the teamwork related maneuvers and to expand on them getting abilities to affect an area. Though no healing like in 4e, but maybe add a Superiority Die amount of temp HP to allies in a 10 foot radius around the Fighter or in a designated area. The Eldritch Knight would still be left as the 4th subclass, and maybe they still get spell slots like they do, or maybe it's spend Superiority Dice (equal to the spell level) to cast a spell. Or perhaps it's spell slots, but a Superiority Die does things to cantrips they cast. And if there's more subclasses they want to bring in, maybe the 5th one is something like Arcane Archer, Rune Knight or Cavalier. Then there's the question of should other classes like Monks or Rogues get superiority dice. Any other thoughts on such a approach? [/QUOTE]
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