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Fighters if superiority dice was something all fighters get
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<blockquote data-quote="Bill Zebub" data-source="post: 8621135" data-attributes="member: 7031982"><p>Speaking only for myself, I don't need the design principle explained. I get it; I just am not interested in playing it.</p><p></p><p>I don't really enjoy playing classes where the gameplay requires deciding whether to spend a resource now, or save it for later. I much prefer trying to figure out what is the optimum decision in the moment. Both are a kind of gambling, I suppose, but I prefer the latter.</p><p></p><p>For that matter, I'd like to see Action Surge relegated to a subclass.</p><p></p><p>Or I can just keep playing rogues.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8621135, member: 7031982"] Speaking only for myself, I don't need the design principle explained. I get it; I just am not interested in playing it. I don't really enjoy playing classes where the gameplay requires deciding whether to spend a resource now, or save it for later. I much prefer trying to figure out what is the optimum decision in the moment. Both are a kind of gambling, I suppose, but I prefer the latter. For that matter, I'd like to see Action Surge relegated to a subclass. Or I can just keep playing rogues. [/QUOTE]
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