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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter's Mark makes DM combat less fun
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<blockquote data-quote="T-Bone JiuJitsu" data-source="post: 4481145" data-attributes="member: 24286"><p>Any other DM's feel that the Fighters Marking ability takes some of the fun out of running monsters in combat?</p><p></p><p> For example: If I have a bunch of shifty Kobolds, suddenly marked by the fighter, they are now essentially rooted to the ground and forced into a static toe-to-toe hackfest with the fighter. Sure, they can take the opportunity attack to move, but oh no, the fighter can stop them as an interrupt with his challenge. </p><p></p><p> Goblins, same deal, they can shift on a miss, but the fighter still marks them on a miss, so again, they are stuck.</p><p></p><p> This is even worse when the Fighter can make an area attack, like Dragonborn breath weapon, or multiclass feat with area spell. Fighter marks a group with area effect, then closes on them.</p><p></p><p> In 3.X, one of the bad guys could draw the first opportunity attack with a diversion move, freeing up the others to then move without fear of attack (unless Combat Reflexes was in play, but even that had limits.). In 4E, the fighter can make unlimited attacks of opportunity against marked foes. In fact they are not even opportunity attacks, the fighter just gets to attack anytime a marked foe shifts. Opportunity attacks at least had some limitations.</p><p></p><p> I realize that this is one of the fighters abilities, and part of his fun, but it seems to spoil a lot of dynamic combat movements that could otherwise have taken place.</p><p></p><p> The only solution I can think of so far is to find a way to push the fighter away from the marked foes. Bull Rush, sliding/pushing effects, etc. But Bull Rush is tough to get on a fighter with decent CON, and forget about it if you're fighting a Dwarf.</p></blockquote><p></p>
[QUOTE="T-Bone JiuJitsu, post: 4481145, member: 24286"] Any other DM's feel that the Fighters Marking ability takes some of the fun out of running monsters in combat? For example: If I have a bunch of shifty Kobolds, suddenly marked by the fighter, they are now essentially rooted to the ground and forced into a static toe-to-toe hackfest with the fighter. Sure, they can take the opportunity attack to move, but oh no, the fighter can stop them as an interrupt with his challenge. Goblins, same deal, they can shift on a miss, but the fighter still marks them on a miss, so again, they are stuck. This is even worse when the Fighter can make an area attack, like Dragonborn breath weapon, or multiclass feat with area spell. Fighter marks a group with area effect, then closes on them. In 3.X, one of the bad guys could draw the first opportunity attack with a diversion move, freeing up the others to then move without fear of attack (unless Combat Reflexes was in play, but even that had limits.). In 4E, the fighter can make unlimited attacks of opportunity against marked foes. In fact they are not even opportunity attacks, the fighter just gets to attack anytime a marked foe shifts. Opportunity attacks at least had some limitations. I realize that this is one of the fighters abilities, and part of his fun, but it seems to spoil a lot of dynamic combat movements that could otherwise have taken place. The only solution I can think of so far is to find a way to push the fighter away from the marked foes. Bull Rush, sliding/pushing effects, etc. But Bull Rush is tough to get on a fighter with decent CON, and forget about it if you're fighting a Dwarf. [/QUOTE]
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