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Fighter's Mark makes DM combat less fun
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<blockquote data-quote="inati" data-source="post: 4481381" data-attributes="member: 71567"><p>As others have said Combat Challenge is only once per round, so a swarm of shifty kobolds could easily get past a fighter.</p><p></p><p>Combat Superiority, which stops monsters in their tracks when a fighter hits with an OA, is different than Combat Challenge. Since OAs can be done once per each individual combatant's turn (I think). This is what makes the fighter really sticky. </p><p></p><p>Instead of trying to find a brute force way to deal with the Fighter, I would suggest thinking outside the box.</p><p></p><p>Nothing says that the monsters are so dumb that they fight to the death, or that they are incapable of strategy. If the kobolds are having a hard time getting past the fighter, have them retreat to another room and lay an ambush, or move to a chamber where they can more easily move around the fighter in front. Remember, the monsters <strong>live</strong> in the dungeon, and they probably had to kill things to clear out enough room for their living space. They should know their surroundings intimately, and thus will also know where best to fight.</p><p></p><p>For example, kobolds are small and weak, and other monsters probably love to use them as Dungeon Snax (tm). To combat this, they could have dug small one square pit traps in certain rooms that they can lure monsters (and adventurers) into. </p><p></p><p>Since the Fighter is a melee class, he'll want to close in as fast as possible, so his turn will most likely go:</p><p>1. See Kobolds</p><p>2. Move 5 squares towards kobolds</p><p>3. Charge kobolds</p><p></p><p>Now, if we bake some cunning with a dash of dungeon ecology into those kobolds, we get a turn that goes:</p><p>1. See Kobolds</p><p>2. Move 5 squares towards kobolds</p><p>3. Charge Kobolds</p><p>4. Fall into pit trap</p><p>5. Kobolds laugh their asses off as they ignore the now isolated fighter</p><p></p><p>If the PCs don't go for the bait initially, the kobolds could go about roleplaying that they look extremely frightened, "surrender" to the big bad adventurers, grovel on the floor, and wait for the PCs to fall into a pit, and then attack.</p><p></p><p>Fighting on their home turf is probably the biggest advantage mosters enjoy, so it's up to the DM to really get creative and utilize that fact.</p></blockquote><p></p>
[QUOTE="inati, post: 4481381, member: 71567"] As others have said Combat Challenge is only once per round, so a swarm of shifty kobolds could easily get past a fighter. Combat Superiority, which stops monsters in their tracks when a fighter hits with an OA, is different than Combat Challenge. Since OAs can be done once per each individual combatant's turn (I think). This is what makes the fighter really sticky. Instead of trying to find a brute force way to deal with the Fighter, I would suggest thinking outside the box. Nothing says that the monsters are so dumb that they fight to the death, or that they are incapable of strategy. If the kobolds are having a hard time getting past the fighter, have them retreat to another room and lay an ambush, or move to a chamber where they can more easily move around the fighter in front. Remember, the monsters [B]live[/B] in the dungeon, and they probably had to kill things to clear out enough room for their living space. They should know their surroundings intimately, and thus will also know where best to fight. For example, kobolds are small and weak, and other monsters probably love to use them as Dungeon Snax (tm). To combat this, they could have dug small one square pit traps in certain rooms that they can lure monsters (and adventurers) into. Since the Fighter is a melee class, he'll want to close in as fast as possible, so his turn will most likely go: 1. See Kobolds 2. Move 5 squares towards kobolds 3. Charge kobolds Now, if we bake some cunning with a dash of dungeon ecology into those kobolds, we get a turn that goes: 1. See Kobolds 2. Move 5 squares towards kobolds 3. Charge Kobolds 4. Fall into pit trap 5. Kobolds laugh their asses off as they ignore the now isolated fighter If the PCs don't go for the bait initially, the kobolds could go about roleplaying that they look extremely frightened, "surrender" to the big bad adventurers, grovel on the floor, and wait for the PCs to fall into a pit, and then attack. Fighting on their home turf is probably the biggest advantage mosters enjoy, so it's up to the DM to really get creative and utilize that fact. [/QUOTE]
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