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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter's Mark makes DM combat less fun
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<blockquote data-quote="T-Bone JiuJitsu" data-source="post: 4481415" data-attributes="member: 24286"><p>Some replies have suggested that the fighter can only attack one opponent/kobold per turn, thus allowing the others free reign to move away. That is not correct, as someone pointed out.</p><p></p><p>That Combat Superiority attack against marked foes that are shifting is an interrupt that can be used once per turn. But.. each provoking creature counts as a new turn, so each would in turn provoke an attack on themselves on their turn as soon as they shift. </p><p></p><p>Assuming that a fighter could theoretically be surrounded by 8 kobolds maximum, that fighter could conceivably get a basic attack on all eight, on each one's turn if they were all marked and they each shifted on their turn. </p><p></p><p>What if each of those 8 kobolds fired their bow/crossbow while adjacent to the fighter, drawing an "Opportunity Attack", then shifted, drawing a Basic Attack. That would be 16 additional attacks the fighter could make outside of his normal turn. ...I know, an unlikely scenario, but still...</p><p></p><p>Someone did point out correctly that these are NOT "Opportunity Attacks" and thus the fighter would not stop their movement, but would still get that basic attack.</p><p></p><p>My main point is not Fighters Vs. Kobolds, or 10' corridors. It is that it seems that 4E put alot of effort into creating dynamic and interesting combats, with lots of movement in combat being a big part of that. Then they add in a class feature that shuts a good sized chunk of that movement down. In a party with more than one fighter, melee combat will be locked down even worse.</p><p></p><p>As the DM, I've got all these shifty toys, but the fighter wont let me play with them.</p></blockquote><p></p>
[QUOTE="T-Bone JiuJitsu, post: 4481415, member: 24286"] Some replies have suggested that the fighter can only attack one opponent/kobold per turn, thus allowing the others free reign to move away. That is not correct, as someone pointed out. That Combat Superiority attack against marked foes that are shifting is an interrupt that can be used once per turn. But.. each provoking creature counts as a new turn, so each would in turn provoke an attack on themselves on their turn as soon as they shift. Assuming that a fighter could theoretically be surrounded by 8 kobolds maximum, that fighter could conceivably get a basic attack on all eight, on each one's turn if they were all marked and they each shifted on their turn. What if each of those 8 kobolds fired their bow/crossbow while adjacent to the fighter, drawing an "Opportunity Attack", then shifted, drawing a Basic Attack. That would be 16 additional attacks the fighter could make outside of his normal turn. ...I know, an unlikely scenario, but still... Someone did point out correctly that these are NOT "Opportunity Attacks" and thus the fighter would not stop their movement, but would still get that basic attack. My main point is not Fighters Vs. Kobolds, or 10' corridors. It is that it seems that 4E put alot of effort into creating dynamic and interesting combats, with lots of movement in combat being a big part of that. Then they add in a class feature that shuts a good sized chunk of that movement down. In a party with more than one fighter, melee combat will be locked down even worse. As the DM, I've got all these shifty toys, but the fighter wont let me play with them. [/QUOTE]
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Fighter's Mark makes DM combat less fun
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