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*Pathfinder & Starfinder
Fighters -must- wear heavy armor
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<blockquote data-quote="Darth Cyric" data-source="post: 4049361" data-attributes="member: 55722"><p>Now let's not kid ourselves. Fighters (pure Fighters) that were Dexterity-based were completely ineffective in 3.x. Their damage levels were very non-threatening. Most of your Spring Attack-type light Fighters had levels in another class, such as Rogue, Scout or Duelist.</p><p></p><p>You HAD to multiclass to be an effective light-armored warrior in 3.x. At worst, 4e will be no different.</p><p></p><p>But wait! 4e has Class Training feats, which will let you pick up some of a class' abilities without actually multiclassing, and you don't lose a step in your single class, should you wish to stay so.</p><p></p><p>And since characters are probably going to get a lot more feats in 4e, what this means is that pure Fighters who want to be light-armored warriors can take some Rogue Training or Ranger Training feats.</p><p></p><p>Also keep in mind that Fighters have all the weapon-based tricks in their power lists, so you can bet he'll be able to do some things with a rapier that a pure Rogue or Ranger won't do (unless conversely THOSE classes take Fighter training feats).</p><p></p><p>So, in conclusion:</p><p></p><p>3e light "fighters": Fighter/Rogues, Fighter/Scouts, Swashbucklers (again, different class), builds revolving around the Duelist prestige class.</p><p></p><p>4e light "fighters": Fighters taking Rogue or Ranger Training Feats, or conversely, Rogues and Rangers who take Fighter Training feats.</p></blockquote><p></p>
[QUOTE="Darth Cyric, post: 4049361, member: 55722"] Now let's not kid ourselves. Fighters (pure Fighters) that were Dexterity-based were completely ineffective in 3.x. Their damage levels were very non-threatening. Most of your Spring Attack-type light Fighters had levels in another class, such as Rogue, Scout or Duelist. You HAD to multiclass to be an effective light-armored warrior in 3.x. At worst, 4e will be no different. But wait! 4e has Class Training feats, which will let you pick up some of a class' abilities without actually multiclassing, and you don't lose a step in your single class, should you wish to stay so. And since characters are probably going to get a lot more feats in 4e, what this means is that pure Fighters who want to be light-armored warriors can take some Rogue Training or Ranger Training feats. Also keep in mind that Fighters have all the weapon-based tricks in their power lists, so you can bet he'll be able to do some things with a rapier that a pure Rogue or Ranger won't do (unless conversely THOSE classes take Fighter training feats). So, in conclusion: 3e light "fighters": Fighter/Rogues, Fighter/Scouts, Swashbucklers (again, different class), builds revolving around the Duelist prestige class. 4e light "fighters": Fighters taking Rogue or Ranger Training Feats, or conversely, Rogues and Rangers who take Fighter Training feats. [/QUOTE]
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Fighters -must- wear heavy armor
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