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General Tabletop Discussion
*Pathfinder & Starfinder
Fighters -must- wear heavy armor
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<blockquote data-quote="Lord Ernie" data-source="post: 4050351" data-attributes="member: 58517"><p>You comparison is flawed, since it's too general, and fails to list dex's limitations. We're comparing Str and Dex for <u>Fighters</u> here, melee fighters at that, not in general. With that in mind, let's look at your dex advantages again.</p><p></p><p>Dex:</p><p>- Adds to ranged attacks -> Unrelevant to a melee fighter</p><p>- Adds to initiative -> Minor relevance, but not really critically important.</p><p>- Adds to reflex saving throws -> With the fighter's low dex save, won't make a difference except at low levels.</p><p>- Adds to AC/Flat footed AC -> False. Flat footed = no dex, for starters. Touch AC, yes. For the AC issue, we have heavy armor.</p><p>- Adds to Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Slight of Hand, Tumble and Use Rope -> none of these except for Ride are fighter skills, and having minor bonuses here won't help at all.</p><p></p><p>And then we have Strength:</p><p></p><p>Str:</p><p>- Adds to melee attacks -> No feat required. Good.</p><p>- Adds to melee and throwing damage -> Together with melee attack of prime importance for a melee fighter. Outstrips 90% of the Dex advantages with ease.</p><p>- Increases carrying capacity -> Good, since we're making a fighter, and if we're not gonna super boost dex, we need heavy armor.</p><p>- Adds to Jump, Climb and Swim -> All three class skills. The Strength bonus will actually matter.</p><p></p><p>So, without a feat that adds some way of boosting damage for dex-based fighters, Str is clearly superior.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 4050351, member: 58517"] You comparison is flawed, since it's too general, and fails to list dex's limitations. We're comparing Str and Dex for [U]Fighters[/U] here, melee fighters at that, not in general. With that in mind, let's look at your dex advantages again. Dex: - Adds to ranged attacks -> Unrelevant to a melee fighter - Adds to initiative -> Minor relevance, but not really critically important. - Adds to reflex saving throws -> With the fighter's low dex save, won't make a difference except at low levels. - Adds to AC/Flat footed AC -> False. Flat footed = no dex, for starters. Touch AC, yes. For the AC issue, we have heavy armor. - Adds to Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Slight of Hand, Tumble and Use Rope -> none of these except for Ride are fighter skills, and having minor bonuses here won't help at all. And then we have Strength: Str: - Adds to melee attacks -> No feat required. Good. - Adds to melee and throwing damage -> Together with melee attack of prime importance for a melee fighter. Outstrips 90% of the Dex advantages with ease. - Increases carrying capacity -> Good, since we're making a fighter, and if we're not gonna super boost dex, we need heavy armor. - Adds to Jump, Climb and Swim -> All three class skills. The Strength bonus will actually matter. So, without a feat that adds some way of boosting damage for dex-based fighters, Str is clearly superior. [/QUOTE]
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Fighters -must- wear heavy armor
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