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Fighters -must- wear heavy armor
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<blockquote data-quote="Derren" data-source="post: 4050539" data-attributes="member: 2518"><p>When the monster can't reach the flying wizard then the fighter is just blocking the way and not needed. Sorry that I look at examples where the fighter would actually be useful.</p><p></p><p>Second, why has the lightly armored fighter always have to run away?</p><p>Third, why should a monster bother with a slow ass moving fighter? No matter how much damage the fighter deals, when the fighter is too slow to reach it he isn't a threat.</p><p>Look at the geometry discussion, with the 1-1-1 rule its already rather easy to walk around protecting fighters to reach the wizards unless the fighters always stand within 5ft of the wizard which makes them very boring to play.</p><p>So what would a smart monster do? lure the fighter away, walk around him to the wizard, kill the wizard while the slow moving fighter is moving close and then use ranged attacks to kill the fighter while staying out of his range (= kiting which was used very successfully in real life by mounted archers for example).</p><p>In comparisation, a lightly armored fighter, while hitting for a bit less damage is still able to catch the monster so he is the bigger threat.</p><p></p><p>Just because a class is a defender doesn't mean that the enemies will attack him automatically.</p></blockquote><p></p>
[QUOTE="Derren, post: 4050539, member: 2518"] When the monster can't reach the flying wizard then the fighter is just blocking the way and not needed. Sorry that I look at examples where the fighter would actually be useful. Second, why has the lightly armored fighter always have to run away? Third, why should a monster bother with a slow ass moving fighter? No matter how much damage the fighter deals, when the fighter is too slow to reach it he isn't a threat. Look at the geometry discussion, with the 1-1-1 rule its already rather easy to walk around protecting fighters to reach the wizards unless the fighters always stand within 5ft of the wizard which makes them very boring to play. So what would a smart monster do? lure the fighter away, walk around him to the wizard, kill the wizard while the slow moving fighter is moving close and then use ranged attacks to kill the fighter while staying out of his range (= kiting which was used very successfully in real life by mounted archers for example). In comparisation, a lightly armored fighter, while hitting for a bit less damage is still able to catch the monster so he is the bigger threat. Just because a class is a defender doesn't mean that the enemies will attack him automatically. [/QUOTE]
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Fighters -must- wear heavy armor
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