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Fighters -must- wear heavy armor
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4050613" data-attributes="member: 710"><p>Well, if the monster is able to pick off the fighter with ranged attacks (as you imply below), then he could do the same for a flying wizard. Furthermore, the flying wizard is just one of several arguments that stands against ignoring the Fighter, and it might not always apply. </p><p></p><p></p><p>I'm assuming the monster isn't just randomly wandering and has decided to pick of some adventures, but is actually there because it defended the place, or because it wanted something else from the place. (If not defending, plundering might be it)</p><p></p><p></p><p></p><p>The effects of the 1-1-1 rule can easily be replicated with a monster just having a 10 ft (or so) faster speed (and be void if it was 10 ft slower). </p><p></p><p></p><p>And that's the wrong assumption. The defender must "motivate" the monster to attack him, not someone else. And then he must be able to survive the monsters attacks, too. </p><p>The lightly armored fighter can't protect the wizard if the monster doesn't care for him. A good defender doesn't ensure just that the monster is killed in the end, but that none of his allies is killed while doing so. </p><p></p><p>Again, as I said, it would be great if you could have all 3 things - lots of damage, speed and good armor class. But that's not possible with limited resources. You have to pick your priorities, and this is informed on what you want to do - which role you take. </p><p></p><p>I suspect the 4E fighters will have abilities that address his shortcomings (faster speed in heavy armor, better Dex bonus to AC and so on), but this enforces his reliance on heavy armor.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4050613, member: 710"] Well, if the monster is able to pick off the fighter with ranged attacks (as you imply below), then he could do the same for a flying wizard. Furthermore, the flying wizard is just one of several arguments that stands against ignoring the Fighter, and it might not always apply. I'm assuming the monster isn't just randomly wandering and has decided to pick of some adventures, but is actually there because it defended the place, or because it wanted something else from the place. (If not defending, plundering might be it) The effects of the 1-1-1 rule can easily be replicated with a monster just having a 10 ft (or so) faster speed (and be void if it was 10 ft slower). And that's the wrong assumption. The defender must "motivate" the monster to attack him, not someone else. And then he must be able to survive the monsters attacks, too. The lightly armored fighter can't protect the wizard if the monster doesn't care for him. A good defender doesn't ensure just that the monster is killed in the end, but that none of his allies is killed while doing so. Again, as I said, it would be great if you could have all 3 things - lots of damage, speed and good armor class. But that's not possible with limited resources. You have to pick your priorities, and this is informed on what you want to do - which role you take. I suspect the 4E fighters will have abilities that address his shortcomings (faster speed in heavy armor, better Dex bonus to AC and so on), but this enforces his reliance on heavy armor. [/QUOTE]
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Fighters -must- wear heavy armor
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