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Fighters -must- wear heavy armor
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<blockquote data-quote="Voss" data-source="post: 4050936" data-attributes="member: 57593"><p>Which is fine if, when the rules come out, you want to play a berserker thats called a barbarian. And from the hints they dropped about what the 4e barbarian will look like, it will be even weirder, biting and scratching at people in a frenzy.</p><p></p><p></p><p>@Stogoe and Steely Dan- there is a definite design space and deference between the full plate fighter, the light/medium armor fighter I'm talking about and a rogue, ranger or just light armoured dextrous warrior. Lets have a use for the medium armor category beyond slapping 'mithril' on something else.</p><p></p><p>And Stogoe, do you really believe that the 4e classes will *just* be an array of combat powers? No fluff, flavor, theme or anything of the sort? That baggage. I have a hard time believing it won't exist at all.</p><p></p><p> And if it doesn't, well, there isn't much point in a class system at all. Just use the shared progression, include HPs in it and, say, pick three power trees and use feats to open up more power trees. Everybody is a generic adventurer that can be defined anyway they please.</p></blockquote><p></p>
[QUOTE="Voss, post: 4050936, member: 57593"] Which is fine if, when the rules come out, you want to play a berserker thats called a barbarian. And from the hints they dropped about what the 4e barbarian will look like, it will be even weirder, biting and scratching at people in a frenzy. @Stogoe and Steely Dan- there is a definite design space and deference between the full plate fighter, the light/medium armor fighter I'm talking about and a rogue, ranger or just light armoured dextrous warrior. Lets have a use for the medium armor category beyond slapping 'mithril' on something else. And Stogoe, do you really believe that the 4e classes will *just* be an array of combat powers? No fluff, flavor, theme or anything of the sort? That baggage. I have a hard time believing it won't exist at all. And if it doesn't, well, there isn't much point in a class system at all. Just use the shared progression, include HPs in it and, say, pick three power trees and use feats to open up more power trees. Everybody is a generic adventurer that can be defined anyway they please. [/QUOTE]
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Fighters -must- wear heavy armor
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