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Fighters should be the social class
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<blockquote data-quote="DEFCON 1" data-source="post: 8049376" data-attributes="member: 7006"><p>Let me make the most outrageous suggestion:</p><p></p><p><em>If you want your Fighters to be the most social class...</em></p><p><em></em></p><p><em>...make sure your most engaging roleplayers are playing the Fighters.</em></p><p></p><p>When it comes to socialization, the game mechanics have very little to do with it. You need players who <strong>actually roleplay</strong> and make offers / suggestions / comments / inquiries so that you as the DM can engage with them. You could have the most socially dominant class in the world, but if the player just sits there on their hands with mouths closed and saying nothing... then those mechanics are essentially useless. You as the DM are forced to continually prod that player to "make a Persuasion check" every 30 seconds in order to just spoon-feed them social interaction.</p><p></p><p>Giving fighters more skills ain't going to accomplish what you think it will. Because yeah, their rolls might be 2 to 3 points higher on average when they make them... but if the players never say or interact with anything during play that warrants making the checks, those extra skills might as well never have been there in the first place.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8049376, member: 7006"] Let me make the most outrageous suggestion: [I]If you want your Fighters to be the most social class... ...make sure your most engaging roleplayers are playing the Fighters.[/I] When it comes to socialization, the game mechanics have very little to do with it. You need players who [B]actually roleplay[/B] and make offers / suggestions / comments / inquiries so that you as the DM can engage with them. You could have the most socially dominant class in the world, but if the player just sits there on their hands with mouths closed and saying nothing... then those mechanics are essentially useless. You as the DM are forced to continually prod that player to "make a Persuasion check" every 30 seconds in order to just spoon-feed them social interaction. Giving fighters more skills ain't going to accomplish what you think it will. Because yeah, their rolls might be 2 to 3 points higher on average when they make them... but if the players never say or interact with anything during play that warrants making the checks, those extra skills might as well never have been there in the first place. [/QUOTE]
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Fighters should be the social class
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