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General Tabletop Discussion
*Dungeons & Dragons
Fighters should be the social class
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<blockquote data-quote="CleverNickName" data-source="post: 8049535" data-attributes="member: 50987"><p>There's no reason why they can't be a "social" class. Just resist the urge to tank Charisma, and select a background that gives the character a couple of Charisma-based skills. If you really want to go HAM with it, choose half-elf as your starting race and use a custom background that focuses on social nuance.</p><p></p><p>If your group uses feats, you have no worries at all. Choose the Human Variant instead and select the Skilled feat, and use it to choose a handful of your favorite social skill proficiencies. You could also choose Linguist to pick up a few new languages. Since Fighters get a bunch of ASIs, this isn't as expensive for them as it would be for other classes.</p><p></p><p>If none of that works for you, just talk to your DM about what you're trying to do. Maybe they will let you swap out some of the Fighter's skill proficiencies for ones that better fit your character concept. Maybe they will let you trade your tool proficiency for a new language. Maybe they have a custom race or subclass that's right up your alley.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8049535, member: 50987"] There's no reason why they can't be a "social" class. Just resist the urge to tank Charisma, and select a background that gives the character a couple of Charisma-based skills. If you really want to go HAM with it, choose half-elf as your starting race and use a custom background that focuses on social nuance. If your group uses feats, you have no worries at all. Choose the Human Variant instead and select the Skilled feat, and use it to choose a handful of your favorite social skill proficiencies. You could also choose Linguist to pick up a few new languages. Since Fighters get a bunch of ASIs, this isn't as expensive for them as it would be for other classes. If none of that works for you, just talk to your DM about what you're trying to do. Maybe they will let you swap out some of the Fighter's skill proficiencies for ones that better fit your character concept. Maybe they will let you trade your tool proficiency for a new language. Maybe they have a custom race or subclass that's right up your alley. [/QUOTE]
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Fighters should be the social class
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