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Fighters should be the social class
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<blockquote data-quote="CleverNickName" data-source="post: 8049687" data-attributes="member: 50987"><p>Consider using this quick-and-easy houserule that a friend of mine uses for her games: <span style="color: rgb(41, 105, 176)">"If your character's highest ability score is 15 or less at 1st level after all applicable bonuses, you may start the game with a feat of your choice from the Player's Handbook."</span> It was originally written to help characters avoid getting sucker-punched when rolling their stats, but she ended up keeping it because it encouraged more versatile and creative builds.</p><p></p><p>I don't like to hand out free feats, especially at 1st level. I'd rather give them a magic item of their choice from a custom, campaign-specific list. But to each their own.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8049687, member: 50987"] Consider using this quick-and-easy houserule that a friend of mine uses for her games: [COLOR=rgb(41, 105, 176)]"If your character's highest ability score is 15 or less at 1st level after all applicable bonuses, you may start the game with a feat of your choice from the Player's Handbook."[/COLOR] It was originally written to help characters avoid getting sucker-punched when rolling their stats, but she ended up keeping it because it encouraged more versatile and creative builds. I don't like to hand out free feats, especially at 1st level. I'd rather give them a magic item of their choice from a custom, campaign-specific list. But to each their own. [/QUOTE]
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Fighters should be the social class
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