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Community
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*Dungeons & Dragons
Fighters should be the social class
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<blockquote data-quote="Ashrym" data-source="post: 8050468" data-attributes="member: 6750235"><p>Spend a bonus feat on skilled and go bannaret. That's 6 proficiencies from class features and 2 from background, including expertise in persuasion.</p><p></p><p>That's plenty of skill proficiencies before races.</p><p></p><p>Obvious races would be half-elf or variant human as sources of skill benefits. The vuman can use the bonus feat for skilled from the get go or prodigy.</p><p></p><p>It's not difficult to come up with a social build for a fighter. It's the (mis)conception of a player who feels obligated to make all decision points towards combat that prevents it. Give up that up and it's not a problem.</p><p></p><p></p><p></p><p>Then why would being foppish impact the social skills negatively compared to the grizzled fighter at all? That's the point I was making. ;-)</p><p></p><p>It was the context of foppish somehow being a weaker quality than grizzled regardless of bonus that gave the impression of a negative connotation in that example.</p><p></p><p></p><p></p><p>+7 vs +5 is only a small difference when rolling is necessary. The difference matters once in ten rolls when rolls don't occur that often. Nine rolls out of ten that difference is irrelevant.</p><p></p><p>The d20 is only an issue if rolls are being called for too often. </p><p></p><p>I am not sure where I lost you after that part, but parties can make group checks in social settings just like they can stealth checks. </p><p> Who makes individual checks can also change based on languages known or other criteria like military rank.</p><p></p><p>It's worthwhile to invest in social skills on a fighter if that's what the player wants.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8050468, member: 6750235"] Spend a bonus feat on skilled and go bannaret. That's 6 proficiencies from class features and 2 from background, including expertise in persuasion. That's plenty of skill proficiencies before races. Obvious races would be half-elf or variant human as sources of skill benefits. The vuman can use the bonus feat for skilled from the get go or prodigy. It's not difficult to come up with a social build for a fighter. It's the (mis)conception of a player who feels obligated to make all decision points towards combat that prevents it. Give up that up and it's not a problem. Then why would being foppish impact the social skills negatively compared to the grizzled fighter at all? That's the point I was making. ;-) It was the context of foppish somehow being a weaker quality than grizzled regardless of bonus that gave the impression of a negative connotation in that example. +7 vs +5 is only a small difference when rolling is necessary. The difference matters once in ten rolls when rolls don't occur that often. Nine rolls out of ten that difference is irrelevant. The d20 is only an issue if rolls are being called for too often. I am not sure where I lost you after that part, but parties can make group checks in social settings just like they can stealth checks. Who makes individual checks can also change based on languages known or other criteria like military rank. It's worthwhile to invest in social skills on a fighter if that's what the player wants. [/QUOTE]
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Fighters should be the social class
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