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General Tabletop Discussion
*Dungeons & Dragons
Fighters should be the social class
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<blockquote data-quote="Ruin Explorer" data-source="post: 8051144" data-attributes="member: 18"><p>You missed the point.</p><p></p><p>It's not about stronger/weaker. It's about more/less appropriate. 5E by default doesn't do the sort of granularity that works well with this kind of thing nor let people have social skills that make sense (someone good at Persuasion is good at it in all circumstances, for example). DMs can apply Advantage/Disadvantage, of course, but it can seem like overkill, or just not quite right. I believe there is some sort of optional rule re: backgrounds that might help here though, but perhaps I'm thinking of a house rule.</p><p></p><p></p><p></p><p>Sorry, this is simply mathematically false. There are two things you could argue with a lot of rolls being called for - either than it benefited people with high scores, because over time their rolls should more evenly distribute, which will inevitably mean a higher average for them (where a small number of rolls could all be bad/good), or that it was no different to a smaller number of rolls beyond how we perceive it. But the inverse is not possible to argue.</p><p></p><p>That's not say that rolls being called for too often aren't extremely problematic. They are, but for other reasons (which are worthy of a whole other thread, really).</p><p></p><p></p><p></p><p>Sure, but it's relatively rarely logical to do so, let alone hard-required that all party members participate. This isn't 3.XE/PF1, you know. Persuasion isn't Diplomacy. I can think of scenarios where it makes sense, and I've even done it or seen it done a couple of times, but it's rare. And even with group stealth, very often one or two PCs, esp. those with Disadvantage on Stealth due to armour, will wait behind - likewise PCs poor on this sort of thing can often exclude themselves from the check by not being present.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8051144, member: 18"] You missed the point. It's not about stronger/weaker. It's about more/less appropriate. 5E by default doesn't do the sort of granularity that works well with this kind of thing nor let people have social skills that make sense (someone good at Persuasion is good at it in all circumstances, for example). DMs can apply Advantage/Disadvantage, of course, but it can seem like overkill, or just not quite right. I believe there is some sort of optional rule re: backgrounds that might help here though, but perhaps I'm thinking of a house rule. Sorry, this is simply mathematically false. There are two things you could argue with a lot of rolls being called for - either than it benefited people with high scores, because over time their rolls should more evenly distribute, which will inevitably mean a higher average for them (where a small number of rolls could all be bad/good), or that it was no different to a smaller number of rolls beyond how we perceive it. But the inverse is not possible to argue. That's not say that rolls being called for too often aren't extremely problematic. They are, but for other reasons (which are worthy of a whole other thread, really). Sure, but it's relatively rarely logical to do so, let alone hard-required that all party members participate. This isn't 3.XE/PF1, you know. Persuasion isn't Diplomacy. I can think of scenarios where it makes sense, and I've even done it or seen it done a couple of times, but it's rare. And even with group stealth, very often one or two PCs, esp. those with Disadvantage on Stealth due to armour, will wait behind - likewise PCs poor on this sort of thing can often exclude themselves from the check by not being present. [/QUOTE]
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