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*Pathfinder & Starfinder
Fighter's shouldn't have to suck
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<blockquote data-quote="Bagpuss" data-source="post: 3586569" data-attributes="member: 3987"><p>Level: 6 Fighter</p><p> AC/HP: 24/64</p><p> Weapon: +1 Silver Dwarven Waraxe</p><p> Attack Roll: +11/+6</p><p> Damage: d10+5</p><p> Feats: Dodge, Toughness, Endurance, Weapon Focus, Weapon Specialization, Iron Will, Power Attack</p><p></p><p>Are you a Dwarf fighter I take it? Otherwise why the Dwarven Waraxe? And since your using a Dwarven Waraxe.</p><p></p><p>As the waraxe is one handed you are obviously using a shield (yet you don't mention it).</p><p></p><p>Why have you got Toughness, Endurance and Iron Will (pretty pointless feats) You have hit points being a fighter so Toughness is no use (if you want more hit points take Improved Toughness instead). Endurance hardly ever comes into play. Iron Will, you are going to most likely fail Will Saves anyway this won't help enough.</p><p></p><p>Get useful feats like Improved Shield Bash, Shield Specialization (heavy) and Agile Shield Fighter. That gives you an extra attack a round, and improves your AC. Buy a +1 heavy spiked shield of bashing, which does 2d6+1+(whatever strength modifier applies).</p><p></p><p>I say whatever strength as you might want to make it your primary attack since it does more damage than the Dwarven Waraxe.</p><p></p><p>Then you've got 3 attacks a round, I don't know your Strength, but I assume it is reasonable. 4d6+1 and 1d10 plus any strength or power attack modifiers is pretty good damage, every round, until like a caster who will run out of spells. Get Melee Weapon Mastery for and additional +2 to hit and damage with your primary weapon. Get the Anklet of Teleportation from Magic Item Compendium so you can get your full attack off more often, the 20ft move of a dwarf is a pain.</p><p></p><p>AC 24 is that 10 + 9 (+1 full plate) +3 (+1 heavy shield), +1 (Ring of Protection) +1 (Amulet of Natural Armour)?</p><p></p><p>Ditch the Silver Dwarven Waraxe and get a normal one, why have -1 damage against all opponents on the off chance you meet a werewolf or something that has DR/silver. Use a normal magic one and get some of that potion that makes your weapon count as silver, or just power attack when you meet something with DR as they tend to have lower ACs.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3586569, member: 3987"] Level: 6 Fighter AC/HP: 24/64 Weapon: +1 Silver Dwarven Waraxe Attack Roll: +11/+6 Damage: d10+5 Feats: Dodge, Toughness, Endurance, Weapon Focus, Weapon Specialization, Iron Will, Power Attack Are you a Dwarf fighter I take it? Otherwise why the Dwarven Waraxe? And since your using a Dwarven Waraxe. As the waraxe is one handed you are obviously using a shield (yet you don't mention it). Why have you got Toughness, Endurance and Iron Will (pretty pointless feats) You have hit points being a fighter so Toughness is no use (if you want more hit points take Improved Toughness instead). Endurance hardly ever comes into play. Iron Will, you are going to most likely fail Will Saves anyway this won't help enough. Get useful feats like Improved Shield Bash, Shield Specialization (heavy) and Agile Shield Fighter. That gives you an extra attack a round, and improves your AC. Buy a +1 heavy spiked shield of bashing, which does 2d6+1+(whatever strength modifier applies). I say whatever strength as you might want to make it your primary attack since it does more damage than the Dwarven Waraxe. Then you've got 3 attacks a round, I don't know your Strength, but I assume it is reasonable. 4d6+1 and 1d10 plus any strength or power attack modifiers is pretty good damage, every round, until like a caster who will run out of spells. Get Melee Weapon Mastery for and additional +2 to hit and damage with your primary weapon. Get the Anklet of Teleportation from Magic Item Compendium so you can get your full attack off more often, the 20ft move of a dwarf is a pain. AC 24 is that 10 + 9 (+1 full plate) +3 (+1 heavy shield), +1 (Ring of Protection) +1 (Amulet of Natural Armour)? Ditch the Silver Dwarven Waraxe and get a normal one, why have -1 damage against all opponents on the off chance you meet a werewolf or something that has DR/silver. Use a normal magic one and get some of that potion that makes your weapon count as silver, or just power attack when you meet something with DR as they tend to have lower ACs. [/QUOTE]
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Fighter's shouldn't have to suck
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