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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter's shouldn't have to suck
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<blockquote data-quote="billd91" data-source="post: 3586579" data-attributes="member: 3400"><p>Don't forget that plenty of opponents you'll face have a variety of energy resistance which WILL cut down the damage some spells do from the spellcasters. That means they should have a variety of spells with different energy types to throw at their opposition. That parallels nicely with your different types of weapons.</p><p></p><p>Better yet, invest in the best magic weapon with one material modifier you can afford (adamantine is expensive but hard to beat) and get a bunch of pots of silversheen. Get the disposable stuff if you feel you really can't carry around a couple of extra weapons for those off times you face something that has DR.</p><p></p><p>As others have pointed out, you can't really complain about power issues if your build is not exactly geared up for power. Toughness and Endurance may be good role-playing or flavor points and may be necessary for a prestige class or two, but you're not going to be on top of the power curve with them. </p><p>You're complaining about the difficulties of moving in against big monsters. The answer to that is Mobility because it allows you inside their reach with a big bonus to your AC against their AoO. You've got the Dodge prerequisite for it, but not the one that will help in the very situation you complain about.</p><p></p><p>I'm also kind of wondering about the druid's wildshaping. If he's 6th level too, he's limited to small and medium sized creatures, large doesn't come on board until level 8. And even then, the animal form is supposed to be one the druid character is familiar with, not just anything out of the MM that has the animal type. I guess, using the errata for the MM, he could turn into a Deinonychus, but even then they aren't shockingly tough compared to a 6th level fighter.</p></blockquote><p></p>
[QUOTE="billd91, post: 3586579, member: 3400"] Don't forget that plenty of opponents you'll face have a variety of energy resistance which WILL cut down the damage some spells do from the spellcasters. That means they should have a variety of spells with different energy types to throw at their opposition. That parallels nicely with your different types of weapons. Better yet, invest in the best magic weapon with one material modifier you can afford (adamantine is expensive but hard to beat) and get a bunch of pots of silversheen. Get the disposable stuff if you feel you really can't carry around a couple of extra weapons for those off times you face something that has DR. As others have pointed out, you can't really complain about power issues if your build is not exactly geared up for power. Toughness and Endurance may be good role-playing or flavor points and may be necessary for a prestige class or two, but you're not going to be on top of the power curve with them. You're complaining about the difficulties of moving in against big monsters. The answer to that is Mobility because it allows you inside their reach with a big bonus to your AC against their AoO. You've got the Dodge prerequisite for it, but not the one that will help in the very situation you complain about. I'm also kind of wondering about the druid's wildshaping. If he's 6th level too, he's limited to small and medium sized creatures, large doesn't come on board until level 8. And even then, the animal form is supposed to be one the druid character is familiar with, not just anything out of the MM that has the animal type. I guess, using the errata for the MM, he could turn into a Deinonychus, but even then they aren't shockingly tough compared to a 6th level fighter. [/QUOTE]
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Fighter's shouldn't have to suck
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