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*Pathfinder & Starfinder
Fighter's shouldn't have to suck
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<blockquote data-quote="Quartz" data-source="post: 3586654" data-attributes="member: 40552"><p>Some of the poor feat selection has already been mentioned. To that I'd add Iron Will: take 2 levels of Knight or Monk instead.</p><p></p><p>So, instead of a Ftr 6, you're a Ftr 4 / Kt 2 for saves of 4 / 1 / 4, same BAB, same damage, and you've got a couple of cool abilities.</p><p></p><p>Or go for Ftr 4 / Mk 2 for saves of 7 / 4 / 7, BAB +5 (so you lose your second attack), same damage, and you're good out of armour as well, plus you've got cool abilities. Go for a hammer instead of an axe and get Weapon Mastery: Bludgeoning at 9th level.</p><p></p><p></p><p></p><p>This is by design. Fighters are the feat-taking combat class.</p><p></p><p>You also appear to be at least a couple of levels behind the rest of the party: Druids don't get Wildshape (Large) until 8th level, and Wildshape (Huge) is gained at 15th level. You might want to check that the dinosaur is in the allowable size range. The mage appears to be at least 8th level also. </p><p></p><p></p><p></p><p>So take some levels in Bard, Rogue, or Monk to get those skills. And why are you trying Cha-oriented skills when you've made Cha your dump stat? Dex or Wis should be your dump stat.</p><p></p><p></p><p></p><p>You've taken the wrong feats for that: you need Cleave and Great Cleave. </p><p></p><p>Are the spellcasters using all their spells rapidly and forcing the party to rest when you've got another combat or two in you? </p><p></p><p>Are you using Power Attack judiciously? You're wielding a 2H weapon, so make the most of that 2:1 goodness.</p><p></p><p>To summarise: you've a poor feat selection, a poor class selection, and are behind the power curve. You may also be playing poorly tactically.</p><p></p><p>Beyond that, speak to your GM and the other players. You are not having fun. You've said that you don't mind being a shield for the spellcasters. So try swapping your character out for a Ftr 4 / Kt 4. Key feats are Weapon Focus, Weapon Specialisation, Melee Weapon Mastery (which you'll take at 9th level), Power Attack, and Cleave. Your prime stats are Con, Str, and Cha. And get the GM to give you a cool weapon - like an Axe of Returning</p><p></p><p>BTW Weapon Spec gives you +2 damage.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3586654, member: 40552"] Some of the poor feat selection has already been mentioned. To that I'd add Iron Will: take 2 levels of Knight or Monk instead. So, instead of a Ftr 6, you're a Ftr 4 / Kt 2 for saves of 4 / 1 / 4, same BAB, same damage, and you've got a couple of cool abilities. Or go for Ftr 4 / Mk 2 for saves of 7 / 4 / 7, BAB +5 (so you lose your second attack), same damage, and you're good out of armour as well, plus you've got cool abilities. Go for a hammer instead of an axe and get Weapon Mastery: Bludgeoning at 9th level. This is by design. Fighters are the feat-taking combat class. You also appear to be at least a couple of levels behind the rest of the party: Druids don't get Wildshape (Large) until 8th level, and Wildshape (Huge) is gained at 15th level. You might want to check that the dinosaur is in the allowable size range. The mage appears to be at least 8th level also. So take some levels in Bard, Rogue, or Monk to get those skills. And why are you trying Cha-oriented skills when you've made Cha your dump stat? Dex or Wis should be your dump stat. You've taken the wrong feats for that: you need Cleave and Great Cleave. Are the spellcasters using all their spells rapidly and forcing the party to rest when you've got another combat or two in you? Are you using Power Attack judiciously? You're wielding a 2H weapon, so make the most of that 2:1 goodness. To summarise: you've a poor feat selection, a poor class selection, and are behind the power curve. You may also be playing poorly tactically. Beyond that, speak to your GM and the other players. You are not having fun. You've said that you don't mind being a shield for the spellcasters. So try swapping your character out for a Ftr 4 / Kt 4. Key feats are Weapon Focus, Weapon Specialisation, Melee Weapon Mastery (which you'll take at 9th level), Power Attack, and Cleave. Your prime stats are Con, Str, and Cha. And get the GM to give you a cool weapon - like an Axe of Returning BTW Weapon Spec gives you +2 damage. [/QUOTE]
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Fighter's shouldn't have to suck
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