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*Pathfinder & Starfinder
Fighter's shouldn't have to suck
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<blockquote data-quote="Brother MacLaren" data-source="post: 3586903" data-attributes="member: 15999"><p>I'll go against the grain here and say that your feat choices aren't that bad. Iron Will is a decent feat for fighters as it shores up a commonly-exploited weak point. With Iron Will, your Will save is just 1 behind that of a class with a good Will save. What's your bonus? +2 base, +0 Wis, +2 feat, +2 Dwarf bonus (for spells), total +6 with no magic. So you'll make a DC 16 Will save (typical of a 6th-level NPC caster's best spell) about 55% of the time, compared to 45% without it. (Steadfast Determination is far superior, but in my opinion that's an overpowered feat.) The other feats are necessary for Dwarven Defender, and that class's design INTENTIONALLY requires sub-optimal feats. A PrC that doesn't ask any sacrifices is a poorly-designed PrC. You'll get some payoff when you get to Defender.</p><p></p><p>Dwarven Defender is a good PrC with some great abilities beyond the defensive stance (good Will save, d12 hp, some good class skills, AC bonus, uncanny dodge, and damage reduction). The stance itself isn't bad, although you'll get shafted if the DM says "Oh, of course all monsters can recognize a dwarven defender's stance and know you can't move, so they'll just back off and throw things." Most likely, a dumb-but-tough melee foe such as a hill giant will be happy to stand toe-to-toe and wail on you -- while between your base AC of 24, your +4 vs giants, your +1 DD bonus, your +1 dodge bonus, and the +4 stance bonus, you'll be sitting at AC 34 and attacking at +13 or so. In the time it takes the giant to realize he just can't hit you (maybe one round of Power Attacking, one round of regular attacks), you'll have hit him several times. </p><p></p><p>Fighters do best when the DM pressures the party with multiple encounters per day, and with attacks that come in waves.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3586903, member: 15999"] I'll go against the grain here and say that your feat choices aren't that bad. Iron Will is a decent feat for fighters as it shores up a commonly-exploited weak point. With Iron Will, your Will save is just 1 behind that of a class with a good Will save. What's your bonus? +2 base, +0 Wis, +2 feat, +2 Dwarf bonus (for spells), total +6 with no magic. So you'll make a DC 16 Will save (typical of a 6th-level NPC caster's best spell) about 55% of the time, compared to 45% without it. (Steadfast Determination is far superior, but in my opinion that's an overpowered feat.) The other feats are necessary for Dwarven Defender, and that class's design INTENTIONALLY requires sub-optimal feats. A PrC that doesn't ask any sacrifices is a poorly-designed PrC. You'll get some payoff when you get to Defender. Dwarven Defender is a good PrC with some great abilities beyond the defensive stance (good Will save, d12 hp, some good class skills, AC bonus, uncanny dodge, and damage reduction). The stance itself isn't bad, although you'll get shafted if the DM says "Oh, of course all monsters can recognize a dwarven defender's stance and know you can't move, so they'll just back off and throw things." Most likely, a dumb-but-tough melee foe such as a hill giant will be happy to stand toe-to-toe and wail on you -- while between your base AC of 24, your +4 vs giants, your +1 DD bonus, your +1 dodge bonus, and the +4 stance bonus, you'll be sitting at AC 34 and attacking at +13 or so. In the time it takes the giant to realize he just can't hit you (maybe one round of Power Attacking, one round of regular attacks), you'll have hit him several times. Fighters do best when the DM pressures the party with multiple encounters per day, and with attacks that come in waves. [/QUOTE]
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Fighter's shouldn't have to suck
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