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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter's shouldn't have to suck
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<blockquote data-quote="Goreg Skullcrusher" data-source="post: 3587481" data-attributes="member: 34262"><p>It's interesting cause you're experiencing more or less the dilemma our group faced some time ago. We felt that it wasn't so much Fighters (and melee in general) that sucked, but spellcasters were overpowered (a glass half-full/half-empty perception, which is fair). Ultimately our resolution was to just eliminate spellcasting altogether (except healing), as we were fed up with the lackluster performance of the Fighter-types, of which the entire group thought was too iconic to dismiss and do away with.</p><p></p><p>Strangely enough, the Fighter class has turned out to be one of the most <em>powerful</em> classes now as a result of the change. We've got three DM's in the group, and each one follows the no-spellcasting mechanic and the games have improved vastly for us since.</p><p></p><p>Alternatively, you can take a look at the Tome of Battle. It does the reverse of what we did by simply ramping up the power of melee classes to match that of full spellcasters.</p></blockquote><p></p>
[QUOTE="Goreg Skullcrusher, post: 3587481, member: 34262"] It's interesting cause you're experiencing more or less the dilemma our group faced some time ago. We felt that it wasn't so much Fighters (and melee in general) that sucked, but spellcasters were overpowered (a glass half-full/half-empty perception, which is fair). Ultimately our resolution was to just eliminate spellcasting altogether (except healing), as we were fed up with the lackluster performance of the Fighter-types, of which the entire group thought was too iconic to dismiss and do away with. Strangely enough, the Fighter class has turned out to be one of the most [i]powerful[/i] classes now as a result of the change. We've got three DM's in the group, and each one follows the no-spellcasting mechanic and the games have improved vastly for us since. Alternatively, you can take a look at the Tome of Battle. It does the reverse of what we did by simply ramping up the power of melee classes to match that of full spellcasters. [/QUOTE]
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Fighter's shouldn't have to suck
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