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*Pathfinder & Starfinder
Fighters vs mages at high level.
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<blockquote data-quote="Jack Simth" data-source="post: 2211287" data-attributes="member: 29252"><p>At epic level 30, on the first round, you opposing wizard can Gate in an Old Force Dragon (55 hd, 1,292 hp, 45d12 breath weapon (dc 54) and have no trouble controlling it despite dropping a level due to expending the 1000 exp. If he goes that route, there's a pretty good chance he can two-turn you (one to summon dragon, one to dragon-blast you), if you can't get him in that timeframe. If he goes the route of best possible save DC, he has a lot of "save or die" spells available; if he has epic slots (10+ spell level, or spends lots of feats to get Automatic Quicken Spell up there), he can even Quicken them, and pump them out at 2 a round. If he gets Epic Spells, you're dead, pretty much period. If he loves touch attacks, targetted Meteor Swarms will reduce you rather quickly. And that's just SRD.</p><p></p><p>Take improved initiative, high dex, and anything you can find to boost your chances of getting the first strike; you need to get him FAST before he can do anything. I'd actually suggest a rogue based build - a vanilla rouge at that level will get +15d6 damage from the sneak attack if you catch him flat-footed, and as he stays flat-footed until his turn, well, you get lots of attacks using Full Attack at that level (if you start within range, or can find a way to close the gap without using a move or standard action). Add in Epic weapon enchantments, Save or Die enchantments, perhaps something to paralize him ... and you might have a chance.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2211287, member: 29252"] At epic level 30, on the first round, you opposing wizard can Gate in an Old Force Dragon (55 hd, 1,292 hp, 45d12 breath weapon (dc 54) and have no trouble controlling it despite dropping a level due to expending the 1000 exp. If he goes that route, there's a pretty good chance he can two-turn you (one to summon dragon, one to dragon-blast you), if you can't get him in that timeframe. If he goes the route of best possible save DC, he has a lot of "save or die" spells available; if he has epic slots (10+ spell level, or spends lots of feats to get Automatic Quicken Spell up there), he can even Quicken them, and pump them out at 2 a round. If he gets Epic Spells, you're dead, pretty much period. If he loves touch attacks, targetted Meteor Swarms will reduce you rather quickly. And that's just SRD. Take improved initiative, high dex, and anything you can find to boost your chances of getting the first strike; you need to get him FAST before he can do anything. I'd actually suggest a rogue based build - a vanilla rouge at that level will get +15d6 damage from the sneak attack if you catch him flat-footed, and as he stays flat-footed until his turn, well, you get lots of attacks using Full Attack at that level (if you start within range, or can find a way to close the gap without using a move or standard action). Add in Epic weapon enchantments, Save or Die enchantments, perhaps something to paralize him ... and you might have a chance. [/QUOTE]
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Fighters vs mages at high level.
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