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General Tabletop Discussion
*Pathfinder & Starfinder
Fighters vs mages at high level.
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<blockquote data-quote="gabrion" data-source="post: 2214545" data-attributes="member: 30779"><p>Really, this is the issue you have to deal with. Like most PC battles at Epic Levels (which as pointed out already, are kinda pointless), this one should be determined by who acts first. This is definatly true if the wizard acts first (Really you will just die), but it should also be true for the fighter. The solution? Super high Initiative Check! The following build should work well for you.</p><p></p><p>Samurai (OA) 6/Teflemmar Shadowlord 4 (UE)/Iajutsu Master 20</p><p></p><p>Don't worry about STR, but max out CHA, DEX, and INT (CHA most important). You should have something like a +30 to your initiative check. I think there is a feat that lets you rerollinitiative as well, and you should have that. </p><p></p><p>So win initiative, use the shadow walk and shadow poince ability of the TelfS to perform a full attack during the first round on the wizard, and since you will be doing an Iajutsu Focus attack (and you should have the epic feat that uncaps damage die for IF), you will do a few thousand points of dmg on the first hit. As long as the Wiz wasn't allowed to buff before-hand, this should do the trick. </p><p></p><p>I can't emphasize enough that what you should really be focused on is winning initiative. If you lose initiative, you will die (if the other guy knows what he is doing). This build offers an initiative that will almost always win, plus the ability to off the wizard in one round. Have fun.</p></blockquote><p></p>
[QUOTE="gabrion, post: 2214545, member: 30779"] Really, this is the issue you have to deal with. Like most PC battles at Epic Levels (which as pointed out already, are kinda pointless), this one should be determined by who acts first. This is definatly true if the wizard acts first (Really you will just die), but it should also be true for the fighter. The solution? Super high Initiative Check! The following build should work well for you. Samurai (OA) 6/Teflemmar Shadowlord 4 (UE)/Iajutsu Master 20 Don't worry about STR, but max out CHA, DEX, and INT (CHA most important). You should have something like a +30 to your initiative check. I think there is a feat that lets you rerollinitiative as well, and you should have that. So win initiative, use the shadow walk and shadow poince ability of the TelfS to perform a full attack during the first round on the wizard, and since you will be doing an Iajutsu Focus attack (and you should have the epic feat that uncaps damage die for IF), you will do a few thousand points of dmg on the first hit. As long as the Wiz wasn't allowed to buff before-hand, this should do the trick. I can't emphasize enough that what you should really be focused on is winning initiative. If you lose initiative, you will die (if the other guy knows what he is doing). This build offers an initiative that will almost always win, plus the ability to off the wizard in one round. Have fun. [/QUOTE]
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