Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighters vs mages at high level.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="boredgremlin" data-source="post: 2215701" data-attributes="member: 31646"><p>Bows, archers tear a mage up. With improved many shot the fighter gets 7 arrows per attack action, Magic arrows of course. A mages AC sucks, even with magical protections, still lets just say the fighters BAB 20,15,10. Since the lowest usually misses. Thats 21 arrows. Protection from arrows does nothing against magic arrows. Goggles of see invis fix that issue. And bows have as good a range as medium range spells, better actually. Then the fighter could take the distant shot feat, which allows him to fire at any target in sight with no range penalties. </p><p> Very few spells in 3.5 dont have saves. If you look they cut the number way down from 3.0 . So if you go with the new rules then good luck nerfing anyone without a save. Many of those spells still require a touch attack. An archer character will have a very high DEX instead STR. By 30th level probably +10 or better, blinding speed feet so he can be hasted 5 rounds a day +4 dodge ac (ac 24), dodge feat (ac25), at least one ring of epic protection +10 AC=35. A 30th level mage has an attack bonus of +15. All the mages bonuses probably go to INT. So with his +15 the mage has to roll a 20 to hit the ranged fighter with touch attack. The fighters fortitude and refex saves even out more but we allready went through that above, still not exactly a fight ending thing.</p><p> Now if the fighter wanted to be real mean he could take a ring of spell turning 10 levels. Spell turning can work to turn a spell partially back. So even a spell heightened to 15 level will affect the mage more then the fighter. In my opinion losing 10 levels is gonna hurt the mage's spell casting a lot more then losing 5 levels is gonna hurt the fighter. Assuming the fighter didnt get an epic version made to block the whole thing. </p><p> Now maybe that mage has super precognizance, knows the fighter has this ring and wastes a round or two whittling it down with less effective spells or even bounces off spells that might help himself. If the mage spends 1 round doing this the fighter gets 21 arrows free, he probably has improved initiative, is hasted (from blinding speed) and has a +10 dex. For an initiative of +18. Almost garraunteeing he beat the mage in initiative. So now he gets his first 21 arrows, the mage whittles down his spell shield, he gets 21 more arrows, the mage tries to power through whats left of the spell shield, hurts them himself as well, the fighter stays on his feet and takes 21 more arrows. Thats 63 arrows before the mage has any real chance of killing him. Even epic level mages dont have a shot of surviving that. </p><p> And again, the fighter is in regular preperation mode, he goes out like this as a ranged fighter with this gear everyday. Assuming the mage knows an epic fighter is coming to kill him and spent all his spell slots that day memorizing fighter killing spells is a real stretch of the imagination, and he still probably loses.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2215701, member: 31646"] Bows, archers tear a mage up. With improved many shot the fighter gets 7 arrows per attack action, Magic arrows of course. A mages AC sucks, even with magical protections, still lets just say the fighters BAB 20,15,10. Since the lowest usually misses. Thats 21 arrows. Protection from arrows does nothing against magic arrows. Goggles of see invis fix that issue. And bows have as good a range as medium range spells, better actually. Then the fighter could take the distant shot feat, which allows him to fire at any target in sight with no range penalties. Very few spells in 3.5 dont have saves. If you look they cut the number way down from 3.0 . So if you go with the new rules then good luck nerfing anyone without a save. Many of those spells still require a touch attack. An archer character will have a very high DEX instead STR. By 30th level probably +10 or better, blinding speed feet so he can be hasted 5 rounds a day +4 dodge ac (ac 24), dodge feat (ac25), at least one ring of epic protection +10 AC=35. A 30th level mage has an attack bonus of +15. All the mages bonuses probably go to INT. So with his +15 the mage has to roll a 20 to hit the ranged fighter with touch attack. The fighters fortitude and refex saves even out more but we allready went through that above, still not exactly a fight ending thing. Now if the fighter wanted to be real mean he could take a ring of spell turning 10 levels. Spell turning can work to turn a spell partially back. So even a spell heightened to 15 level will affect the mage more then the fighter. In my opinion losing 10 levels is gonna hurt the mage's spell casting a lot more then losing 5 levels is gonna hurt the fighter. Assuming the fighter didnt get an epic version made to block the whole thing. Now maybe that mage has super precognizance, knows the fighter has this ring and wastes a round or two whittling it down with less effective spells or even bounces off spells that might help himself. If the mage spends 1 round doing this the fighter gets 21 arrows free, he probably has improved initiative, is hasted (from blinding speed) and has a +10 dex. For an initiative of +18. Almost garraunteeing he beat the mage in initiative. So now he gets his first 21 arrows, the mage whittles down his spell shield, he gets 21 more arrows, the mage tries to power through whats left of the spell shield, hurts them himself as well, the fighter stays on his feet and takes 21 more arrows. Thats 63 arrows before the mage has any real chance of killing him. Even epic level mages dont have a shot of surviving that. And again, the fighter is in regular preperation mode, he goes out like this as a ranged fighter with this gear everyday. Assuming the mage knows an epic fighter is coming to kill him and spent all his spell slots that day memorizing fighter killing spells is a real stretch of the imagination, and he still probably loses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighters vs mages at high level.
Top