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General Tabletop Discussion
*Pathfinder & Starfinder
Fighters vs mages at high level.
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<blockquote data-quote="boredgremlin" data-source="post: 2216841" data-attributes="member: 31646"><p>Still means in all likelyhood you do 5d6 with desintegrate, the 12 pts from the first ball from meteor swarm (each attack is a seperate attack roll, so it only helps the first one), or You use it on enervation knocking the fighter down 8 levels, if its maximized. Taking -8 to hit and 40 HP damage. The fighter starts with a an Attack bonus of +25/+20/+15/+10. </p><p> The fighter had a +10 from Dex as an archer. A +5 bow (at least), epic weapon focus +3 for a total of at least +43/+38/+33/+28, and one extra at highest BAB because of haste. </p><p> </p><p>Lets say the mage maxes out all his items for defense. 1 rings of protection (cause i only took one to give your touch spells some chance), +10, bracers of epic armor +15, (+25) Amulet of natural armor +10 (+35) total AC 45. </p><p> So the fighters first 7 arrows, (improved many shot) need a 2 to hit the mage, the next 7 need as well because of haste, then the next 7 arrows need to roll a 7. Lets ignore everything with under 50%. Since those are all likely to have hit your mage just took 21d8+105. Figuring an average 4 per dice thats 189 damage. Figuring only a +5 bow, no epic weapon, and no weapon specailization. And only with attacks at 50% or over. Lets say by some miracle that didnt kill the mage. You cant kill the fighter in the first round. Dropping him 8 levels means only his first two attacks the next round will have a 50% or over (still hasted) so thats all we will figure. Since your mage is almost certain to lose initiative. He takes another 14d8+70. for another 126. Your dead. </p><p> If the mage wins initiative he has a chance. But unless the fighter happens to fail a fort save that isnt likely to happen. With taking the feats to up his saves even the fighters will is pretty good, and his fort is still great. The fighter is easily capable of killing the wizard in one round. But the wizard needs a streak of luck to kill him, both winning initiative against a DEX based epic archer who is hasted (not likely at all) and then making him fail a save. All the fighter needs to do is hit with his attacks that have over a 50% chance.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2216841, member: 31646"] Still means in all likelyhood you do 5d6 with desintegrate, the 12 pts from the first ball from meteor swarm (each attack is a seperate attack roll, so it only helps the first one), or You use it on enervation knocking the fighter down 8 levels, if its maximized. Taking -8 to hit and 40 HP damage. The fighter starts with a an Attack bonus of +25/+20/+15/+10. The fighter had a +10 from Dex as an archer. A +5 bow (at least), epic weapon focus +3 for a total of at least +43/+38/+33/+28, and one extra at highest BAB because of haste. Lets say the mage maxes out all his items for defense. 1 rings of protection (cause i only took one to give your touch spells some chance), +10, bracers of epic armor +15, (+25) Amulet of natural armor +10 (+35) total AC 45. So the fighters first 7 arrows, (improved many shot) need a 2 to hit the mage, the next 7 need as well because of haste, then the next 7 arrows need to roll a 7. Lets ignore everything with under 50%. Since those are all likely to have hit your mage just took 21d8+105. Figuring an average 4 per dice thats 189 damage. Figuring only a +5 bow, no epic weapon, and no weapon specailization. And only with attacks at 50% or over. Lets say by some miracle that didnt kill the mage. You cant kill the fighter in the first round. Dropping him 8 levels means only his first two attacks the next round will have a 50% or over (still hasted) so thats all we will figure. Since your mage is almost certain to lose initiative. He takes another 14d8+70. for another 126. Your dead. If the mage wins initiative he has a chance. But unless the fighter happens to fail a fort save that isnt likely to happen. With taking the feats to up his saves even the fighters will is pretty good, and his fort is still great. The fighter is easily capable of killing the wizard in one round. But the wizard needs a streak of luck to kill him, both winning initiative against a DEX based epic archer who is hasted (not likely at all) and then making him fail a save. All the fighter needs to do is hit with his attacks that have over a 50% chance. [/QUOTE]
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Fighters vs mages at high level.
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