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General Tabletop Discussion
*Pathfinder & Starfinder
Fighters vs mages at high level.
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<blockquote data-quote="Lord Pendragon" data-source="post: 2216927" data-attributes="member: 707"><p>I'm only slightly familiar with epic-level play, but I'd imagine a high-level wizard who finds himself being attacked unexpectedly would do well to cast a <em>Maximized Time Stop</em> at his earliest opportunity. After five rounds of buffing, I find it hard to believe the fighter is going to have an easy time killing the mage at all, let alone in 1 round...</p><p></p><p>Then, when the <em>Time Stop</em> expires, the mage can start casting <em>Quickened Gate</em> a couple times each round, calling Great Wyrm Gold Dragons to attack the fighter, on top of the additional 2 or 3 spells he'll be tossing the fighter's way as well. The first of which would almost have to be a <em>Quickened Mord's Disjunction</em>, which as pointed out earlier cannot be countered by a <em>Ring of Counterspells</em> nor a <em>Ring of Spell Turning</em>.</p><p></p><p>And of course there are epic spells. I wonder how much it would cost to research an epic spell that lowered one Saving Throw, and allowed for no Save and no SR?</p><p></p><p>And of course you have to consider the possibility that the mage would have a <em>Contingency</em> up, a <em>Chain Contingency</em> and possibly an <em>Epic Contingency</em> up as well.</p><p></p><p>Like I said, I'm not familiar enough with the Epic Rules to say "the mage will definitely win if he gets initiative"...but it certainly seems from my perspective that it's very, very likely.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2216927, member: 707"] I'm only slightly familiar with epic-level play, but I'd imagine a high-level wizard who finds himself being attacked unexpectedly would do well to cast a [i]Maximized Time Stop[/i] at his earliest opportunity. After five rounds of buffing, I find it hard to believe the fighter is going to have an easy time killing the mage at all, let alone in 1 round... Then, when the [i]Time Stop[/i] expires, the mage can start casting [i]Quickened Gate[/i] a couple times each round, calling Great Wyrm Gold Dragons to attack the fighter, on top of the additional 2 or 3 spells he'll be tossing the fighter's way as well. The first of which would almost have to be a [i]Quickened Mord's Disjunction[/i], which as pointed out earlier cannot be countered by a [i]Ring of Counterspells[/i] nor a [i]Ring of Spell Turning[/i]. And of course there are epic spells. I wonder how much it would cost to research an epic spell that lowered one Saving Throw, and allowed for no Save and no SR? And of course you have to consider the possibility that the mage would have a [i]Contingency[/i] up, a [i]Chain Contingency[/i] and possibly an [i]Epic Contingency[/i] up as well. Like I said, I'm not familiar enough with the Epic Rules to say "the mage will definitely win if he gets initiative"...but it certainly seems from my perspective that it's very, very likely. [/QUOTE]
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Fighters vs mages at high level.
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