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*Pathfinder & Starfinder
Fighters vs mages at high level.
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<blockquote data-quote="boredgremlin" data-source="post: 2217153" data-attributes="member: 31646"><p>2nd Edition stacked rings. Must still be using that idea. </p><p>The gear is to enhance saves. The weapon is only +5. its not even epic and no specail bonuses. Its not a game breaker if the it doesnt work and neither do the wizards spells. I can still tag him while he tried to break the antimagic and when he finally succeeds, lol i get my +5 back. </p><p> Moment of prescience does not help initiative. It specifically says: attack roll, opposed ability check, skill check, saving throw or a single attack. Read the spell again. </p><p> Foresight. Wow yet another 9th level spell. This mage gets 7. max. Maybe you all should get together and try to decide one, so far your at about 13. This reminds me of the 3 stooges running around just hoping something will work. Back to the spell though. Your never surprised or flatfooted (never said anything about this), +2 insight bonus to AC and reflex saves, yup not one thing about initiative. Once again. Try reading the spell descriptions. </p><p> </p><p> Initiative isnt remotely 50/50. The mage has +8 at best, the fighter has +18 without taking superior initiative. Assuming an average roll of 10 the mages initiative is 18 the ranged fighters is 28. The archer could roll a 1 and tie the average roll of the mage. They dont have the same option to persue. The mage has to emphasize INT. The archer focuses on DEX. Enhancing his attack rolls, AC and initiative. Plus all the extra feats. </p><p></p><p> Once more epic magic really blows. Its tens of thousands of wasted GP, absurd spell craft checks and each spell takes a full minute to cast. </p><p></p><p>Lol a fraction of the spells a wizard has? Wizards dont gain more spells at epic levels. Epic levels screw the wizard good. He has to blow a feat just to get one more spell level. Each feat of enhanced spell capacity gives him one single spell of the next highest level. Even a 35 INT wizards has spells 4/9/8/8/8/8/7/7/7/7. But all your spells are up to 8th, 9th or higher. Assuming all 7 epic feats spend on improved spell capacity you get starting at 10th level 2/2/2/1/1. Throwing quickened around (+4 spell level) you run out of those high level slots real fast. </p><p> Lol since a smart fighter will study his foes, catch and torture an apprentice into talking and no your all pathetic and paranoid he will use his vast forture at that level to do 2 things. </p><p>1)hire an assassin. They work very different. And your all anti fighter here. </p><p>2) buy a few golems or other anti magic beasts. </p><p>3) wait outside, send in all of the above, wait for the ruckus to die down then go in. You are either dead or you wasted most of your good spells. Anti magic monsters like golems go a good job chasing you off so the fighter can pillage all the valuables in your home. You still lost. Lol or I can make a cleric or or wizard and fry you. Since your allways anti fighter you cant go changing it now. </p><p> Cloud kill doesnt work. Its a weak spell. Even inside the wall of force. If we are throwing poison around then all my arrows are poisoned and each hit is 6 poisoned arrows, the besst i can buy. Save for each one now. STR damage all of them. A 0 STR wizard is as helpless as a 0 STR fighter. Look at the poison rules.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2217153, member: 31646"] 2nd Edition stacked rings. Must still be using that idea. The gear is to enhance saves. The weapon is only +5. its not even epic and no specail bonuses. Its not a game breaker if the it doesnt work and neither do the wizards spells. I can still tag him while he tried to break the antimagic and when he finally succeeds, lol i get my +5 back. Moment of prescience does not help initiative. It specifically says: attack roll, opposed ability check, skill check, saving throw or a single attack. Read the spell again. Foresight. Wow yet another 9th level spell. This mage gets 7. max. Maybe you all should get together and try to decide one, so far your at about 13. This reminds me of the 3 stooges running around just hoping something will work. Back to the spell though. Your never surprised or flatfooted (never said anything about this), +2 insight bonus to AC and reflex saves, yup not one thing about initiative. Once again. Try reading the spell descriptions. Initiative isnt remotely 50/50. The mage has +8 at best, the fighter has +18 without taking superior initiative. Assuming an average roll of 10 the mages initiative is 18 the ranged fighters is 28. The archer could roll a 1 and tie the average roll of the mage. They dont have the same option to persue. The mage has to emphasize INT. The archer focuses on DEX. Enhancing his attack rolls, AC and initiative. Plus all the extra feats. Once more epic magic really blows. Its tens of thousands of wasted GP, absurd spell craft checks and each spell takes a full minute to cast. Lol a fraction of the spells a wizard has? Wizards dont gain more spells at epic levels. Epic levels screw the wizard good. He has to blow a feat just to get one more spell level. Each feat of enhanced spell capacity gives him one single spell of the next highest level. Even a 35 INT wizards has spells 4/9/8/8/8/8/7/7/7/7. But all your spells are up to 8th, 9th or higher. Assuming all 7 epic feats spend on improved spell capacity you get starting at 10th level 2/2/2/1/1. Throwing quickened around (+4 spell level) you run out of those high level slots real fast. Lol since a smart fighter will study his foes, catch and torture an apprentice into talking and no your all pathetic and paranoid he will use his vast forture at that level to do 2 things. 1)hire an assassin. They work very different. And your all anti fighter here. 2) buy a few golems or other anti magic beasts. 3) wait outside, send in all of the above, wait for the ruckus to die down then go in. You are either dead or you wasted most of your good spells. Anti magic monsters like golems go a good job chasing you off so the fighter can pillage all the valuables in your home. You still lost. Lol or I can make a cleric or or wizard and fry you. Since your allways anti fighter you cant go changing it now. Cloud kill doesnt work. Its a weak spell. Even inside the wall of force. If we are throwing poison around then all my arrows are poisoned and each hit is 6 poisoned arrows, the besst i can buy. Save for each one now. STR damage all of them. A 0 STR wizard is as helpless as a 0 STR fighter. Look at the poison rules. [/QUOTE]
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