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General Tabletop Discussion
*Pathfinder & Starfinder
Fighters vs mages at high level.
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<blockquote data-quote="gabrion" data-source="post: 2217201" data-attributes="member: 30779"><p>Well the simple fact is that there as so many ways to easily defeat you, that we are all coming up with different ones. If you want, we could all pick one of the many strategies we have oultined and just stand behind that. </p><p></p><p>My vote is for sending you to another plane (not one where you can just fight demons and come back, something more like the negative energy plane that was brought up) via reverse gravity and gate. </p><p></p><p>The only way you have gotten around such a strategy is by saying you are an archer and you will be too far away. So you get to pick the distance of an encounter now? In any case it doesn't matter because the contigency will give the wizard an advantage even if you win initiative and then all he has to do is teleport back in and execute the above strategy to destroy you. </p><p></p><p>On a different note, you keep complaining that the "wizard is preparing for a fighter," or "you don't have that many 9th level spells," or "you are using too expensive of items." All of these complaints are unfounded. You are wrong about all of these things because a 20th level wizard with an everyday semi-combat oriented spell list would still defeat your guy, and it would only take 4-5 spells.</p><p></p><p>As Diirk said, this is getting a bit frustrating and you obviously aren't familiar enough with the rules to know the implications of what you are saying, so why don't we just leave it at that. If we stop arguing now, you will have more time to go back through and read the rules of the game-something you really should do before getting into a debate like this.</p></blockquote><p></p>
[QUOTE="gabrion, post: 2217201, member: 30779"] Well the simple fact is that there as so many ways to easily defeat you, that we are all coming up with different ones. If you want, we could all pick one of the many strategies we have oultined and just stand behind that. My vote is for sending you to another plane (not one where you can just fight demons and come back, something more like the negative energy plane that was brought up) via reverse gravity and gate. The only way you have gotten around such a strategy is by saying you are an archer and you will be too far away. So you get to pick the distance of an encounter now? In any case it doesn't matter because the contigency will give the wizard an advantage even if you win initiative and then all he has to do is teleport back in and execute the above strategy to destroy you. On a different note, you keep complaining that the "wizard is preparing for a fighter," or "you don't have that many 9th level spells," or "you are using too expensive of items." All of these complaints are unfounded. You are wrong about all of these things because a 20th level wizard with an everyday semi-combat oriented spell list would still defeat your guy, and it would only take 4-5 spells. As Diirk said, this is getting a bit frustrating and you obviously aren't familiar enough with the rules to know the implications of what you are saying, so why don't we just leave it at that. If we stop arguing now, you will have more time to go back through and read the rules of the game-something you really should do before getting into a debate like this. [/QUOTE]
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Fighters vs mages at high level.
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