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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighters vs mages at high level.
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<blockquote data-quote="IcyCool" data-source="post: 2220351" data-attributes="member: 20308"><p>Why do you assume that high level wizards don't adventure? Do you also assume that high level fighters don't adventure?</p><p></p><p>You then go on to state that high level wizards don't sit around preparing for a fighter, and in the same breath state that they are likely to get jumped by a greedy dragon, demon, or other high level mage. Surely a wizard who is likely to be jumped by all these creatures will have spells prepared to defend himself. And he will have a wide variety of spells prepared, as he won't know exactly what is coming after him. At the very least, he'll have a Disjunction prepared. That's a good catch all anti-magic spell.</p><p></p><p>As to your equipment comment, others have already brought up the Spell Mastery feat, of which any high level wizard worth his salt will have a couple.</p><p></p><p>Unlike several people on this thread, I think a fight between an intelligently played fighter and an intelligently played wizard would be interesting, and would not be guaranteed to be one sided.</p><p></p><p></p><p> </p><p>As others have already pointed out, you get a single standard action per round. If you get multiple attacks from either a high base attack bonus or fighting with two weapons, then you must use a full round action to benefit from them. So you get Improved Many shot only once per round. Here are the appropriate SRD quotes for you:</p><p></p><p></p><p></p><p></p><p></p><p>I can see where your confusion arises. A single attack is a Standard Action, so if you are making multiple attacks, why aren't you taking multiple Standard Actions? Well, the section right there under <strong>Action Types</strong> tells you why. A single attack is a Standard Action, but if you are making multiple attacks (due to a high BAB or two-weapon fighting), you aren't taking any Standard Actions, you are taking a single Full-Round Action. Is that more clear?</p><p></p><p></p><p></p><p></p><p>Actually, you have given only a single, reliable way of dealing with a couple tactics. Anti-magic field.</p><p></p><p></p><p></p><p>A simple 2nd level invisibility spell fixes this problem. I think that initiatives will be relatively equal, so it really is going to boil down to who goes first.</p><p></p><p></p><p></p><p>Well, the Cat's Grace spell for one. Also, Moment of Prescience will work. Initiative is an opposed Dex check. And Contingency-Teleport is always a nice way to gain the upper hand.</p><p></p><p></p><p></p><p>Contingency-Teleport: Send me to the secure room in my tower (the one without windows or doors) after I take a total of 10 points of damage. I'd say this would work quite well, wouldn't you?</p><p></p><p>At any rate, I second Lord Pendragon's suggestion of having you create a 30th level fighter that you believe will destroy every 30th level mage he comes accross. We can then stack him up against a 30th level wizard someone else will build and see what we can come up with. I'm willing to bet neither side has a clear advantage.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2220351, member: 20308"] Why do you assume that high level wizards don't adventure? Do you also assume that high level fighters don't adventure? You then go on to state that high level wizards don't sit around preparing for a fighter, and in the same breath state that they are likely to get jumped by a greedy dragon, demon, or other high level mage. Surely a wizard who is likely to be jumped by all these creatures will have spells prepared to defend himself. And he will have a wide variety of spells prepared, as he won't know exactly what is coming after him. At the very least, he'll have a Disjunction prepared. That's a good catch all anti-magic spell. As to your equipment comment, others have already brought up the Spell Mastery feat, of which any high level wizard worth his salt will have a couple. Unlike several people on this thread, I think a fight between an intelligently played fighter and an intelligently played wizard would be interesting, and would not be guaranteed to be one sided. As others have already pointed out, you get a single standard action per round. If you get multiple attacks from either a high base attack bonus or fighting with two weapons, then you must use a full round action to benefit from them. So you get Improved Many shot only once per round. Here are the appropriate SRD quotes for you: I can see where your confusion arises. A single attack is a Standard Action, so if you are making multiple attacks, why aren't you taking multiple Standard Actions? Well, the section right there under [b]Action Types[/b] tells you why. A single attack is a Standard Action, but if you are making multiple attacks (due to a high BAB or two-weapon fighting), you aren't taking any Standard Actions, you are taking a single Full-Round Action. Is that more clear? Actually, you have given only a single, reliable way of dealing with a couple tactics. Anti-magic field. A simple 2nd level invisibility spell fixes this problem. I think that initiatives will be relatively equal, so it really is going to boil down to who goes first. Well, the Cat's Grace spell for one. Also, Moment of Prescience will work. Initiative is an opposed Dex check. And Contingency-Teleport is always a nice way to gain the upper hand. Contingency-Teleport: Send me to the secure room in my tower (the one without windows or doors) after I take a total of 10 points of damage. I'd say this would work quite well, wouldn't you? At any rate, I second Lord Pendragon's suggestion of having you create a 30th level fighter that you believe will destroy every 30th level mage he comes accross. We can then stack him up against a 30th level wizard someone else will build and see what we can come up with. I'm willing to bet neither side has a clear advantage. [/QUOTE]
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