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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6186055" data-attributes="member: 85158"><p>The argument that wizards are better than fighters is partially comparing apples to oranges. Wizards have a role that is distinct from the fighter's role. However, even though their roles are different, they are not equally powerful.</p><p></p><p>Consider: in every business, there is a janitor, and there is a CEO. Which one is more important? Obviously, the janitor; the CEO can take a month long vacation and no one will be adversely affected, but if the janitor leaves for even a day, work slows to a crawl.</p><p></p><p>A wizard's ability to impact the campaign setting is vastly superior to that of a fighter's. A fighter has two things he can do as a fighter: hit things or shoot things. Sure, he could try to raise an army, but that requires Charisma. He could try to lead an army, but that requires Int and Wis. As a fighter, your Strength, Dex, and Con scores are going to take priority over your mental stats - at least if you plan on fighting.</p><p></p><p>Conversely, a wizard is going to have good Int at the very least. They gain little from having Cha or Wis, as opposed to Dex and Con, but they're still better off than the fighter in the mental department. This enables them to better formulate plans and strategies, one of which will hopefully be to hire a bard as the spokesperson and a cleric as their advisor.</p><p></p><p>In terms of class abilities, the wizard's higher level spells allow him to affect the world and the campaign. Wall of Iron, for instance, generates a lot of GP worth of iron. Teleportation allows you to bypass mundane obstacles to travel. The Planar Binding line is risky, but can get you Imps for their Commune ability, which is a powerful divination, succubi for infiltration and seduction, and many other powerful outsiders. Contact Other Plane lets you play 20 questions with deities. Animate Dead gets you an indefatigable workforce at the very least. A Permanent Wall of Fire is a permanent source of energy.</p><p></p><p>And this is only using 4-6th level spells in Core.</p><p></p><p>Meanwhile, the fighter's class abilities enable him to hit things better.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6186055, member: 85158"] The argument that wizards are better than fighters is partially comparing apples to oranges. Wizards have a role that is distinct from the fighter's role. However, even though their roles are different, they are not equally powerful. Consider: in every business, there is a janitor, and there is a CEO. Which one is more important? Obviously, the janitor; the CEO can take a month long vacation and no one will be adversely affected, but if the janitor leaves for even a day, work slows to a crawl. A wizard's ability to impact the campaign setting is vastly superior to that of a fighter's. A fighter has two things he can do as a fighter: hit things or shoot things. Sure, he could try to raise an army, but that requires Charisma. He could try to lead an army, but that requires Int and Wis. As a fighter, your Strength, Dex, and Con scores are going to take priority over your mental stats - at least if you plan on fighting. Conversely, a wizard is going to have good Int at the very least. They gain little from having Cha or Wis, as opposed to Dex and Con, but they're still better off than the fighter in the mental department. This enables them to better formulate plans and strategies, one of which will hopefully be to hire a bard as the spokesperson and a cleric as their advisor. In terms of class abilities, the wizard's higher level spells allow him to affect the world and the campaign. Wall of Iron, for instance, generates a lot of GP worth of iron. Teleportation allows you to bypass mundane obstacles to travel. The Planar Binding line is risky, but can get you Imps for their Commune ability, which is a powerful divination, succubi for infiltration and seduction, and many other powerful outsiders. Contact Other Plane lets you play 20 questions with deities. Animate Dead gets you an indefatigable workforce at the very least. A Permanent Wall of Fire is a permanent source of energy. And this is only using 4-6th level spells in Core. Meanwhile, the fighter's class abilities enable him to hit things better. [/QUOTE]
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