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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6186246" data-attributes="member: 6674868"><p>I've been confused by most of this post, and this one most specifically.</p><p>The statement about powerful or weak being up to the DM is contrary to your OP, I'm not sure what your views are.</p><p>Much of your posts about Wizards describe the mindset of the Wizard and the cultural opinion of the world viewing the Wizard. You appear to have a singular expectation about how all Wizards are likely to be, and how the surrounding society will respond.</p><p>Can you help me understand where your perspective is coming from? Where did you develop your understanding of Wizards?</p><p></p><p></p><p>To second @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=85158" target="_blank">Dandu</a></u></strong></em>'s statement, please don't take disagreement as hostility. Instead, accept it as intellectual challenge and the opportunity to refine what you mean. </p><p></p><p>A world where all Wizards are somewhat mad could make for a fun campaign world to play in, but it is by no means the only world Wizards could make.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6186246, member: 6674868"] I've been confused by most of this post, and this one most specifically. The statement about powerful or weak being up to the DM is contrary to your OP, I'm not sure what your views are. Much of your posts about Wizards describe the mindset of the Wizard and the cultural opinion of the world viewing the Wizard. You appear to have a singular expectation about how all Wizards are likely to be, and how the surrounding society will respond. Can you help me understand where your perspective is coming from? Where did you develop your understanding of Wizards? To second @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=85158"]Dandu[/URL][/U][/B][/I]'s statement, please don't take disagreement as hostility. Instead, accept it as intellectual challenge and the opportunity to refine what you mean. A world where all Wizards are somewhat mad could make for a fun campaign world to play in, but it is by no means the only world Wizards could make. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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