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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Cyclone_Joker" data-source="post: 6186858" data-attributes="member: 6750006"><p>Why? No, seriously, why? Why are wizards inherently antisocial? And, even more importantly, why are they distrusted? With Wieldskill, Eagle's Splendor, and not needing to bother with stats, so they can actually afford a decent Charisma, unlike the fighter, they can get much higher social skills. Illusionists, as of UA, even get social skills as class skills. And that's ignoring their power to completely dominate the minds of others. Hell, at high level they can come to a town and suddenly "have always been there." Even Bards get that kind of magic.</p><p>Why? Why are fighters inherently lawful and good? Why are they pillars of the community, despite not having the ability to single-handedly guard the community from any plausible threat? Hell, a wizard could even feed his entire village and ensure they have clean water, and I dunno about you, but I'm going to value the guy who can make sure my village can survive even the most brutal of famines and droughts and even aid the labor force with zombies or golems or whatnot.</p><p>Miss chances. AC boosts. Sorry, but no. It really doesn't past level three or five, and even then, not really.</p><p>Cool. That level 15 wizard is unquestionably the single most powerful being in that plane of existence.</p><p></p><p>Actually, it's worse than that. That means that the max level for the setting is 15 or so, meaning that all monsters have to cap out around that CR or else the setting would be overwhelmed. Therefore, that wizard is easily one of the most powerful beings in the universe.</p><p>Or be scouted out by divinations. Or be from the merchant class. Or be sponsored by a noble house. And that's assuming that the world is in a bizarre mideval stasis, something that falls apart, as Tippy showed quite well in his explaination of a Tippyverse. </p><p>Stinking Cloud. Evard's Kinky Tentacles. Suggestion. I can go on, but I don't think that's needed. Single spells can easily end encounters. Especially on a Domain Wizard or a Focused Specialist, the limit of spells per day is effectively meaningless if they play up to their intelligence score.</p><p>A case full of holes and based on faulty assumptions.</p><p>Why?</p><p>Again, why? Why are they inherently anti-social? And why is a fighter, who at similar levels can swim through pits of lava with no long-term ill effects, not prone to similar things?</p><p>Why is spending time in a library incompatible with social interaction? And why would a village treat the person who can is inherently better than a dozen fighters at protecting them and obviously has some investment in doing so?</p><p>Again, why? What leads to this? Why was this not counteracted by some superhumanly charismatic bard or just an Enchanter with some spare time on his hands?</p><p>Yes. They're called class features.</p><p>Why?Again, what leads you to this conclusion? Democracy is thousands of years old. Why is a senate not an option?</p><p>One religion that's hardly universal. And, seriously, comparing a world where multiple gods are universally accepted as existing and can be objectively proven to real life? Hardly a good comparison.</p><p>...No, not really. </p><p>Another form of power you've already declared that all mages have.</p><p>One thing that a wizard can effortlessly change?</p><p>And?</p><p>And? What does this matter?</p><p>Except you've already stated yourself that wizards must be wealthy. Please stick to your own arguments.</p><p>Any time a wizard wants feudal power, he can take it. "Balance" only exists because wizards don't want to bother disrupting it. Otherwise, Suggestion, Dominate, Programmed Amnesia/Mind Rape/Sanctify the Wicked, Modify Memory, and so on all invalidate that.</p><p>Rule Zero fallacy doesn't fly, man.</p><p>Pointing out flaws in your reasoning isn't "hostility."</p><p>Except they don't. A wizard is a Solar in Exalted 2e. If they want to be, they're invincible. It's also boring as hell if they are.</p><p>That is, however, purely at the whim of the wizard. Or the wizard playing smart. It's been well-established that Batman and God wizards play relatively well with others.</p><p>If people think it's overpowered, quite frankly, that shows ignorance of the system.</p><p></p><p>Tome of Battle is powerful, but only in comparison to classes that are hideously weak, like the fighter. To use JaronK's tier list, something while fraught with problems, is still a decent guide for those not particularly rules-adept. Tome of Battle makes melee usable, and if people think that's overpowered, they need to reevaluate the system. </p><p>SR-No spells or Assay Spell Resistance.</p><p>Dragons don't get Scent.</p><p>Against a dragon? Unless it's Old and has a well-tailored spell list, a roll is completely pointless.</p><p>Go first and kill it.</p><p>Rope Trick.</p><p>The problem is that's not true. While a low-level wizard does, indeed, lack the world-destroying power of a high level wizard, Stinking Cloud is available.</p><p></p><p>Or, if they were actively trying to abuse the system, an Illumian could use Extra Slot to have 9s, if they really wanted. </p><p>Sure. And the Wizard is a Galaxy-class starship.</p><p>If a wizard is taking damage, they're fighting a mage.</p><p>How did they do this? AC is so hideously expensive, even using the chain shirt stacking trick, it's still inefficiently expensive.</p><p>First, I'd love to know why finding a resting place would matter if you said Rope Trick doesn't help.</p><p></p><p>Also, a fighter isn't going to be surviving well without the wizard.</p><p>Quite easy, actually. But even if it wasn't, you can have mind-slaves or summoned minions do the fighter's job just as well. Using spells that allow saves for nothing that don't hit large groups on enemies? On the first turn?</p><p></p><p>You've got more problems than a BBEG. Your wizard must have taken some intelligence damage somewhere along the line, and is probably incapable of casting.</p><p>Yes he does. It's called "not using it."</p><p>It traps the big bad and the fighter, and keeps then 10 feet from each other. Fortunately, the fighter listened to the much more intelligent mage, and bought some Anklets of Translocation.</p></blockquote><p></p>
[QUOTE="Cyclone_Joker, post: 6186858, member: 6750006"] Why? No, seriously, why? Why are wizards inherently antisocial? And, even more importantly, why are they distrusted? With Wieldskill, Eagle's Splendor, and not needing to bother with stats, so they can actually afford a decent Charisma, unlike the fighter, they can get much higher social skills. Illusionists, as of UA, even get social skills as class skills. And that's ignoring their power to completely dominate the minds of others. Hell, at high level they can come to a town and suddenly "have always been there." Even Bards get that kind of magic. Why? Why are fighters inherently lawful and good? Why are they pillars of the community, despite not having the ability to single-handedly guard the community from any plausible threat? Hell, a wizard could even feed his entire village and ensure they have clean water, and I dunno about you, but I'm going to value the guy who can make sure my village can survive even the most brutal of famines and droughts and even aid the labor force with zombies or golems or whatnot. Miss chances. AC boosts. Sorry, but no. It really doesn't past level three or five, and even then, not really. Cool. That level 15 wizard is unquestionably the single most powerful being in that plane of existence. Actually, it's worse than that. That means that the max level for the setting is 15 or so, meaning that all monsters have to cap out around that CR or else the setting would be overwhelmed. Therefore, that wizard is easily one of the most powerful beings in the universe. Or be scouted out by divinations. Or be from the merchant class. Or be sponsored by a noble house. And that's assuming that the world is in a bizarre mideval stasis, something that falls apart, as Tippy showed quite well in his explaination of a Tippyverse. Stinking Cloud. Evard's Kinky Tentacles. Suggestion. I can go on, but I don't think that's needed. Single spells can easily end encounters. Especially on a Domain Wizard or a Focused Specialist, the limit of spells per day is effectively meaningless if they play up to their intelligence score. A case full of holes and based on faulty assumptions. Why? Again, why? Why are they inherently anti-social? And why is a fighter, who at similar levels can swim through pits of lava with no long-term ill effects, not prone to similar things? Why is spending time in a library incompatible with social interaction? And why would a village treat the person who can is inherently better than a dozen fighters at protecting them and obviously has some investment in doing so? Again, why? What leads to this? Why was this not counteracted by some superhumanly charismatic bard or just an Enchanter with some spare time on his hands? Yes. They're called class features. Why?Again, what leads you to this conclusion? Democracy is thousands of years old. Why is a senate not an option? One religion that's hardly universal. And, seriously, comparing a world where multiple gods are universally accepted as existing and can be objectively proven to real life? Hardly a good comparison. ...No, not really. Another form of power you've already declared that all mages have. One thing that a wizard can effortlessly change? And? And? What does this matter? Except you've already stated yourself that wizards must be wealthy. Please stick to your own arguments. Any time a wizard wants feudal power, he can take it. "Balance" only exists because wizards don't want to bother disrupting it. Otherwise, Suggestion, Dominate, Programmed Amnesia/Mind Rape/Sanctify the Wicked, Modify Memory, and so on all invalidate that. Rule Zero fallacy doesn't fly, man. Pointing out flaws in your reasoning isn't "hostility." Except they don't. A wizard is a Solar in Exalted 2e. If they want to be, they're invincible. It's also boring as hell if they are. That is, however, purely at the whim of the wizard. Or the wizard playing smart. It's been well-established that Batman and God wizards play relatively well with others. If people think it's overpowered, quite frankly, that shows ignorance of the system. Tome of Battle is powerful, but only in comparison to classes that are hideously weak, like the fighter. To use JaronK's tier list, something while fraught with problems, is still a decent guide for those not particularly rules-adept. Tome of Battle makes melee usable, and if people think that's overpowered, they need to reevaluate the system. SR-No spells or Assay Spell Resistance. Dragons don't get Scent. Against a dragon? Unless it's Old and has a well-tailored spell list, a roll is completely pointless. Go first and kill it. Rope Trick. The problem is that's not true. While a low-level wizard does, indeed, lack the world-destroying power of a high level wizard, Stinking Cloud is available. Or, if they were actively trying to abuse the system, an Illumian could use Extra Slot to have 9s, if they really wanted. Sure. And the Wizard is a Galaxy-class starship. If a wizard is taking damage, they're fighting a mage. How did they do this? AC is so hideously expensive, even using the chain shirt stacking trick, it's still inefficiently expensive. First, I'd love to know why finding a resting place would matter if you said Rope Trick doesn't help. Also, a fighter isn't going to be surviving well without the wizard. Quite easy, actually. But even if it wasn't, you can have mind-slaves or summoned minions do the fighter's job just as well. Using spells that allow saves for nothing that don't hit large groups on enemies? On the first turn? You've got more problems than a BBEG. Your wizard must have taken some intelligence damage somewhere along the line, and is probably incapable of casting. Yes he does. It's called "not using it." It traps the big bad and the fighter, and keeps then 10 feet from each other. Fortunately, the fighter listened to the much more intelligent mage, and bought some Anklets of Translocation. [/QUOTE]
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