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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6186888" data-attributes="member: 6681948"><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">CLW wands are pretty inexpensive. Scrolls of very high level spells, not so much. The wand gets used out of combat, while combat spell scrolls get used in combat, when it's harder to use them without attracting unwanted attention (such as attacks of opportunity).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">So we DO need the fighter, right?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I think we're now getting back into campaign assumptions. If both L12 fighters and L12 wizards are common, neither is harder to hire. If we make L12 wizards commonplace (most keep training and gain levels) and L12 fighters rare (most stay in the watch/army and almost never get past L2 or 3), then the L12 fighter becomes the valuable commodity. But in PC groups, we miraculously have the skill sets in more or less equal proportion.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">This tends to be because fighters focus all of their resources on fighting - low noncombat stats, low or no noncombat skills and no noncombat feats. Part of this is that the wizard can change his spells daily and the fighter lacks the ability to reallocate his resources. Some, however, is the insistence that every resource the fighter gain be directed to damage dealing. Of course, if we get ambushed by the minions of that dragon while we're in town, and our wizard loaded down with investigative spells, the fighter's "nothing but fighting" skills start to seem much more valuable.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>No. They get Blindsense.</p><p></p><p></p><p></p><p></p><p></p><p>My general assumption is that wizards are not hideously rare. If they were, where would all those magic spells and items regularly available for the PC's to acquire come from. Given they aren't all that rare, these spells are not unknown by any stretch. Feel free to hide in your Rope Trick, but don't assume that the typical opponent has never heard of a common spell like Rope Trick. And don't assume any creature will take no action in the period the marauders don't seem to be in the area, even if they do not consider the possibility these marauders are using a Rope Trick spell.</p><p></p><p></p><p></p><p>Good - that means he also needs to use some teamwork and not go it alone. An RPG is, after all, a group activity.</p><p></p><p></p><p></p><p>Yet, for some reason, the opposition cannot make similar investments? It seems unlikely that we are the only little group to ever work out such basic tactics.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6186888, member: 6681948"] [SIZE=2] CLW wands are pretty inexpensive. Scrolls of very high level spells, not so much. The wand gets used out of combat, while combat spell scrolls get used in combat, when it's harder to use them without attracting unwanted attention (such as attacks of opportunity). So we DO need the fighter, right? [SIZE=2][/SIZE] I think we're now getting back into campaign assumptions. If both L12 fighters and L12 wizards are common, neither is harder to hire. If we make L12 wizards commonplace (most keep training and gain levels) and L12 fighters rare (most stay in the watch/army and almost never get past L2 or 3), then the L12 fighter becomes the valuable commodity. But in PC groups, we miraculously have the skill sets in more or less equal proportion. [SIZE=2][/SIZE] This tends to be because fighters focus all of their resources on fighting - low noncombat stats, low or no noncombat skills and no noncombat feats. Part of this is that the wizard can change his spells daily and the fighter lacks the ability to reallocate his resources. Some, however, is the insistence that every resource the fighter gain be directed to damage dealing. Of course, if we get ambushed by the minions of that dragon while we're in town, and our wizard loaded down with investigative spells, the fighter's "nothing but fighting" skills start to seem much more valuable. [/SIZE] Agreed. No. They get Blindsense. My general assumption is that wizards are not hideously rare. If they were, where would all those magic spells and items regularly available for the PC's to acquire come from. Given they aren't all that rare, these spells are not unknown by any stretch. Feel free to hide in your Rope Trick, but don't assume that the typical opponent has never heard of a common spell like Rope Trick. And don't assume any creature will take no action in the period the marauders don't seem to be in the area, even if they do not consider the possibility these marauders are using a Rope Trick spell. Good - that means he also needs to use some teamwork and not go it alone. An RPG is, after all, a group activity. Yet, for some reason, the opposition cannot make similar investments? It seems unlikely that we are the only little group to ever work out such basic tactics. [/QUOTE]
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